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Naughty Boy
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Posted - 2005.08.22 16:54:00 - [1]

I'm not training for an HAC, i'm training for a thorax. Battleship armor + battleship weapons + frig defense in a disposable cruiser made me win eve.

\o/

Nobody fits smartbombs in empire, or please do so for the entertainement value. And shooting 8 heavy drones takes long enough not to be a realistic option, unless in a 1 vs 1 situation which is not even close to frequent. And save the: "gallente is the drone race, it should have more drones" or the "drones are a close range weapon, hence gallente should have more and bigger and nastier and...". 45km is hardly close range for cruisers, 8 heavy drones is a battle ship weapon. Yet they track like frig guns :/

Whining against the intention of ccp to adjust the drone bay to a balanced level saved the thorax once from being put in line to the other tier 3 cruisers, i believe it can save it once again, so keep up saying that the thorax is fine, pwetty pwease, and we shall win again.

And yes, cruisers in general need a boost, but in the meanwhile can't we acknowledge the obvious about the drone bay ?

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 17:22:00 - [2]

Edited by: Naughty Boy on 22/08/2005 17:22:20
@darth: sound logic, everybody in the same boat 4tw.
@noriath: 1. point at various killboards and laugh. 2. who said that a thorax isn't even overpowered without mwd ?

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 17:47:00 - [3]

Edited by: Naughty Boy on 22/08/2005 17:50:07
Edited by: Naughty Boy on 22/08/2005 17:49:29
Originally by: Noriath
Thoraxes do most of their damage with drones, you can't just take them away and say it would balance the game


Why ? Besides, nobody said "remove all the drones", why can't it use "only" 10 medium drones on top of its guns ? That thoraxes do most of their damage with 8 heavy drones is exactly the problem, like it or not.

Briefly, cruisers do have to fit a plate to me somehow survivable in "battleship & ganking" world. All tier 3 cruisers can do it. They can also fit the smallest cruiser guns on top of that. Maybe not the thorax, but that doesn't matter as the thorax, unlike other tier 3 cruisers, has 8 heavy drones to do the damage. That's more than half the battleships have, in case you wonder.
Now, a cruiser with close range cruiser guns might aswell fit frigate guns (exception being the dual 180mm AC because of how they track and how projectile are balanced) as they don't lose significant damage output, but gain tracking. This is at the expense of range, but cruisers do not need range in the "battleship & ganking" world. Downgrading the guns they also gain significant survivability vs frigs and interceptors.
What is then completely wrong is that, fitting all tier 3 cruisers to be the most versatile on the battlefield, you have:
maller: more armor resistance and a medium nos, maybe two;
rupture: bonus for the guns, though the bonus are needed because that's how projectiles are balanced. Or, fitted maller-like, a nos and no extra armor resistance. A tad more speed, though not much.
moa: an extra mid slot, for EW only.
thorax: a battleship weapon, 8 heavy drones, that still operates when the thorax is jammed and nossed.

There is no trade-off most of the time, 8 heavy drones are much better than the extra armor resistance, the nos, or the extra mid slot.

Of course, that's considering that the cruiser fit a battleship plate. Now, there is basically no reason not to do so. And i am not sure at all that the same argument doesn't hold even when not taking the plates into account, as even then there wouldn't be much point in not fitting frig guns on cruisers. They are just more versatile on the battlefield. And again there, frig guns + 8 heavy drones is too good.

Originally by: Noriath
especially if one of the Thoraxes ship bonuses is completly useless.


Not more useless than the projectile bonuses that projectile "needs" to be on par, or the laughable "shield boost" bonus of the moa or even the range bonus. The maller armor resistance bonus is awesome, but that's about it.
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Posted - 2005.08.22 19:39:00 - [4]

Originally by: Harry Voyager
Yes! We must make all battle be pure turret gankings! Death to diversity!


When a ship is overpowered, everybody ends up flying it... so much for the diversity you pretend to be defending.

I know, broad thinking is overrated.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 19:42:00 - [5]

Originally by: Death Merchant
The thorax actually works.

Thank you all and have a blessed day.


[sarcasm]So, you did notice too[/sarcasm]

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 19:59:00 - [6]

Edited by: Naughty Boy on 22/08/2005 20:02:52
Originally by: Sorja
Stop it with the nerfage madness already.


Okay. You're the one complaining that caldari HAC are sub par and not much on the pvp battlefield. You don't call for nerf, just for a boost of the HAC you can fly. It's easier to put 2 or 3 ships on par with 5 or 6 others than the other way around, isn't it ? Right, let's improve some cruisers stats across the board, hp or sig radius for instance, once this drone bay is downsized.

How are other cruisers going to be more popular if one is just god-mode when compared to the others ? To improve other cruisers to the level of the thorax, they need to get 2 or 3 BS sized guns on top of their current stats... so much for balance.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 22:20:00 - [7]

Edited by: Naughty Boy on 22/08/2005 22:25:31
Originally by: Beyta Darrel
He is caldari. Does he ask for a caracal nerf? No. He asks to nerf the thorax.

Look, fit a smartbomb. Problem solved. Go home.


Only battleships can realistically use smartbombs against heavy drones. Only a fool would use smartbombs in empire. The fact that you can come with a setup against another doesn't change the fact that the ship is blatantly overpowered. Finally, do i have to make a gallente alt to assess this problem ?

Sincerly Yours, The Naughty Boy.

Edit: nevermind, troll food removed.
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Posted - 2005.08.22 22:51:00 - [8]

Edited by: Naughty Boy on 22/08/2005 22:51:37
Originally by: Hellraiza666
Maybe if u used medium electrons on it you would see its main fire power is its blasters not drones
Simply, not.

Originally by: Hellraiza666
Also boost other cruisers instead of nerfing rax..

First, halving the drone bay of the thorax, is not incompatible with a boost to all the cruisers, including the thorax. Ok ?
Secondly, heavy drones are a battleship weapon. 8 of them account for multiple battleship guns, and their tracking is awesome. In order to boost other cruisers to the same level, you would have to give the caracal some cruise launchers, or the maller should get some megapulses. How about no ?

Originally by: Hellraiza666
Ideas :
Maller -> increase armor
Caracal -> give it an extra med or low ?!
Rupture -> Bit more speed?
Blackbird -> Change bonus from range to higher chance of jamming
vexor -> 2500m3 drone bay but take a slot away??
Moa -> 5th turret

Not very fond of those for various reasons, especially the vexor.

Originally by: Hellraiza666
etc. etc. list can go on, notice why people use thorax's??? Because u actually HAVE A CHANCE in 1, if u nerf a rax, all cruisers will be pathetic unless against frigs....


Ok. Other cruisers are pathetic unless against frigs. They can't possibly be pathetic against themselves, so i guess the only thing they are currently not pathetic against are the battleships and hac's. Confused In that quote alone, you can see very clearly where is the problem with the thorax. Thanks for proving my point.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.22 23:12:00 - [9]

Originally by: Fidelis Deus
The thorax is an interesting ship - it's one of the few cruisers which are viable in pvp - thus it should be nerfed.


Nobody said that, and if you are trying to make people believe that it was said... well, though it may work, the confusion you bring isn't shedding light into the debate.

Originally by: Fidelis Deus
Ships should not be nerfed simply because they aren't t2 or take 5 months of training to used effectively - remember for every hardcore pro in this game - there are 5 newbies like me who like to play around.


I'm probably as much of a noobie as yourself. Again, you are purposefully bringing confusion in the debate. Nobody said that the thorax had to be nerfed because it is not t2 or the other things you write. That would be silly and i'm afraid, you want people to believe that the arguments are silly, on basis of the confusion that you bring.

Originally by: Fidelis Deus
We don't have the massive amount of isk or the SP to fly ubert2 HACs or some battleship - however, we still want at the very least a chance to be halfway decent in battle.


How does it relate to the fact that the cruiser is carrying a battleship weapon, something of the kind of - as i said in a previous post - cruise launchers on a caracal or megapulses on a maller.

Originally by: Fidelis Deus
Right now - the Thorax gives us that chance, to be able to contribute to a fight or a battle without having a seperate alt dedicated to making isk and training for a couple years.


Look, your confusion again. How does the fact that one has an alt relate to the debate ?
The thorax, with a plate, has battleship armor + battleship weapon + anti frig defense, and is only marginally affected by nos in his damage output, as opposed to other cruisers - except the rupture and caracal - and electronic warfare - except the caracal.
With or without the plate, this unique combinaison make it completely overpowered, as compared to its class, and also as compared to other classes. It is completely outside of the general game design in so many ways:
- no real tradeoff between damage output and tank (thanks to oversized plate, but ALSO thanks to the fact that it doesn't give up much by not carrying guns... all the fitting resources can be dedicated to tanking).
- carry a weapon not designed for its class (8 heavy drones), actually equal to several battleship guns/launchers in damage output and range, and also gifted by a particulary awesome tracking.
- can dedicate the gun hardpoints to frig and cruiser defense, thus in fact covering with weapons of the right size every class of ship there is in the game.
And the list goes on.

Originally by: Fidelis Deus
The Thorax is not the problem; the problem is that Cruisers right now are woefully underpowered in pvp.


Okay. The whole thread explains why, even if "cruisers right now are woefully underpowered in pvp", the thorax IS a problem. Why don't you come with an argument, rather than a bold statement of the kind ?

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.23 07:46:00 - [10]

Originally by: Paradox Eve
Thorax isn't overpowered- and its dronebay isn't too big. People are just too stupid to figure out how to fight against them.


*gasp* It is not nice to question people's intelligence. It is not even clever to do it in a way that shows that you didn't understand most of what was said previously.

Nobody said that there is no counter to a thorax. Nobody even said that another cruiser cannot win in a 1 vs 1 situation against a thorax. Get it ? The problem is not that people do not know how to fight a thorax.

The problem is that the drone bay of the thorax is to big to be a cruiser weapon, it is a battleship weapon in damage and range. The tracking is more like a very good cruiser weapon or a frigate weapon than a battleship weapon. The range, 45 km, isn't close range in the frigate and cruiser world, it is not even mid range but long range in the cruiser world. The damage output of drones alone is what most battleships do at that range with all their guns, without using damage mods. And that is with much more skills dedicated to gunnery than the thorax pilot even has to have in "drone operation".

Now, who does look stupid. You sir, do have a big mouth but not what it takes to back it up.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.23 09:46:00 - [11]

Originally by: Seramis
Oh common, if a thorax user sends its drones to a target 45km away the opponent either kills the half of the drones or kills the thorax or has more than enough time to move away. If a BS does the same damage with all their guns at 45km like 10 heavy drones then the BS user has all Skills only or statistics, at level 1 or so. With average Large Weapon skills (to be able to use 10 Heavy Drones you need maxed good drone skills) u do more damage, u can kill the Rax before its drones arrive at you.

So, basically, the thorax is not overpowered bevause a battleship can slaughter it at 45 km when it does something dumb ? You are talking about a totally hypothetical situation that you don't even bother describing, what do you expect to prove with that ?
And, furthermore, nobody is talking about 10 heavy drones (maxed drones skills) but 8 heavy drones (drones to level 5, drone interfacing to level 3).

Originally by: Seramis
Gallente is the 'Drone Race' so why shouldn't it have a cruiser with extraordinary drone space. The Arbitrator, an Amarr ship, can hold 6 Heavy Drones, and you want to decrease the drone bay of a drone race ship to 100 (4 heavy drones).

Caldari is the "missile race", so why shouldn't it have a cruiser with cruise and siege launchers ? Amarr is the "turret race", so why shouldn't it have a cruiser with megapulses or megabeams ?
Besides, 4 heavy drones would more likely be 10 medium drones: a cruiser weapon for a blaster boat of a drone race, this is perfectly fine. 15 medium drones for the arbitrator and the vexor, the drone carriers of two different races. It doesn't matter than the arbitrator is not a gallente ship, it is already sub-par compared to the vexor. Cruiser weapons for dedicated drone carriers: This is fine to me.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.23 12:28:00 - [12]

Edited by: Naughty Boy on 23/08/2005 12:34:01
Originally by: Seramis
So all that much wind only about 2 Heavy Drones (8 in Thorax, 6 in Arbitrator). Lol, ahh, big lol. Blaster are nice, very nice, if your opponent let you warp in at very close range. Oh, a very hypothetical situation too. And, btw. also a cruiser fittet for long range fight can kill at least 2 - 4 of the Thorax' drones if he start drone attack at 45km. In short range fight thorax is a very good ship, sure. But every ship has a specific role, Caracal in short range and you become perforated faster than u can send 2 volleys of your heavy missiles, it's a long range ship. Thorax, attacked by a sniping cruiser, has no chance to do any damage. It has to come close, very close, and that in most situations need time, time for the opponent to kill the thorax. If there is something that should be changed it should be the 1600mm plates, because those are BS sized modules like 100MN MWD/AB and it should not be possible to fit them into something smaller than BS.


Just for you, even though i said i was going to shut up. Why do you have this obsession about conceiving game balance only in 1 VS 1, two ships of the same class against each other, where nobody can warp out. The thorax is overpowered in his class and outside his class.

As for the rest of what you write, please read again the whole thread and think about it, no need to answer yet again the same issues because you can't be bothered to read before posting.

Originally by: Kye Kenshin
The arbitrator is not sub-par. Ive seen what that ship can do in skilled hands.
The arbitrator is not sub-par. It is, however, not worth using over a vexor as it is lacking in about every possible way compared to the vexor. See what the 'freak said here: clicky.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.23 12:36:00 - [13]

Edited by: Naughty Boy on 23/08/2005 12:36:42
Nevermind.
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Posted - 2005.08.23 15:58:00 - [14]

Edited by: Naughty Boy on 23/08/2005 16:01:51
Originally by: HUGO DRAX
EvE requires some intelligence,planning before engaging into battle. Its more of a chess game.


That is exactly what is wrong with the thorax, my standard thorax setup is versatile enough not to have to put intelligence or planning. I cannot do that with another cruiser. BS armor + BS weapon + frig defense in a disposable cruiser 4tw, no other cruiser can do that. It is the firepower and the versatility on the battlefield (non-specific setup) that makes this ship so overpowered. It is better than half of the HAC in firepower, versatility on the battlefield, survivability. That is wrong.

Prove me wrong instead of throwing your textbook anti-nerf stuffs.

Sincerly Yours, The Naughty Boy.

Edit: Oh, yeah, as for the psycho-crap "you got beat by a thorax because you suck" i have another one for you, "you don't want your ship to be put on par with the other ships of the same class because you don't want people to see how crap you are when fighting with balanced ships." Rolling Eyes
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Posted - 2005.08.23 15:58:00 - [15]

Edited by: Naughty Boy on 23/08/2005 16:01:51
Originally by: HUGO DRAX
EvE requires some intelligence,planning before engaging into battle. Its more of a chess game.


That is exactly what is wrong with the thorax, my standard thorax setup is versatile enough not to have to put intelligence or planning. I cannot do that with another cruiser. BS armor + BS weapon + frig defense in a disposable cruiser 4tw, no other cruiser can do that. It is the firepower and the versatility on the battlefield (non-specific setup) that makes this ship so overpowered. It is better than half of the HAC in firepower, versatility on the battlefield, survivability. That is wrong.

Prove me wrong instead of throwing your textbook anti-nerf stuffs.

Sincerly Yours, The Naughty Boy.

Edit: Oh, yeah, as for the psycho-crap "you got beat by a thorax because you suck" i have another one for you, "you don't want your ship to be put on par with the other ships of the same class because you don't want people to see how crap you are when fighting with balanced ships." Rolling Eyes

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Posted - 2005.08.23 19:06:00 - [16]

Edited by: Naughty Boy on 23/08/2005 19:07:43
Originally by: HUGO DRAX
Lets see, Heavy NOS = dead rax
Cruise Missles = dead rax
ECM = dead rax

stay 20KM away from one. etc..

Think.



Thanks for proving my point.

Sincerly Yours, The Naughty Boy.

Edit: Holy ****, i did not know that it would be so easy. You, sir, are a genius.
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Posted - 2005.08.23 19:06:00 - [17]

Edited by: Naughty Boy on 23/08/2005 19:07:43
Originally by: HUGO DRAX
Lets see, Heavy NOS = dead rax
Cruise Missles = dead rax
ECM = dead rax

stay 20KM away from one. etc..

Think.



Thanks for proving my point.

Sincerly Yours, The Naughty Boy.

Edit: Holy ****, i did not know that it would be so easy. You, sir, are a genius.

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Posted - 2005.08.23 19:31:00 - [18]

Originally by: Keltin
Nerf the Thorax, because it performs like a cruiser should perform, without using cruiser sized weapons. Right that's a great argument there. I'll have to remember it sometime down the road.
It is not performing like a cruiser do, because it can slaughter (provided that you fit it correctly) almost anything with the SAME fitting. Who cares if there are SPECIFIC setups to counter you, as at the end of the day those setups die to more versatile fittings and thus aren't likely to be encountered.
And no, the thorax is not working as cruisers should perform, or please tell me why. Because, and i'm honest, i have no idea how cruiser *should* perform as CCP ways are somewhat dark for me, sometimes. I just know that when one ship, one setup beats most of the setups out there (=versatile), and cannot be countered by other VERSATILE** setups because people whined sufficiently for the drone bay to be DOUBLED after it was rightfully nerfed, there is a problem. By the time a ship smaller than a battleship or a hac deals with the drones, it is doomed or close to be so, and the thorax is still healty. That is wrong on so many levels it is painfull to have to explain it to someone who is writing seriously.

Originally by: Keltin
I also enjoy the argument: This ship costs (insert amount of money) and it should be better than the Thorax. Well folks I've got a little news flash for you. Those prices you are paying for ships, aren't nearly as low as they could be, stop thinking isk=power of ship.

Dude, that is not the argument and you know it. Do you hope that this confusion is helping the debate, or do you just believe that it will end it ?

Originally by: Keltin
Boost other ships, don't nerf the Thorax, it's really that simple. Add PG and CPU or cap recharge rate to the other ships, allow them to fit bigger guns to help them deal with the Thorax as it comes charging in. Make a new tier of 3200 plates for Battleships, so the Thorax has BS hp whines can die out. There are a lot of things that can be changed, it doesn't have to be the Thorax.


Problem:
The combinaison BS armor + BS weapons + frig defense in a disposable cruiser is wrong.
Every tier 3 cruiser can fit frigate guns.
Every tier 3 cruiser can fit a big plate (or two in the case of the maller).
Only the Thorax can use BS weapons.

Solution:
remove the ability of the thorax to use BS weapons.

Problem solved Razz

Sincerly Yours, The Naughty Boy.

** eve 101 is coming up with setups to beat specific setups, but if you new setup is too much specialized it is not working, as it will die to versatile setups to easily.
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Posted - 2005.08.23 19:31:00 - [19]

Originally by: Keltin
Nerf the Thorax, because it performs like a cruiser should perform, without using cruiser sized weapons. Right that's a great argument there. I'll have to remember it sometime down the road.
It is not performing like a cruiser do, because it can slaughter (provided that you fit it correctly) almost anything with the SAME fitting. Who cares if there are SPECIFIC setups to counter you, as at the end of the day those setups die to more versatile fittings and thus aren't likely to be encountered.
And no, the thorax is not working as cruisers should perform, or please tell me why. Because, and i'm honest, i have no idea how cruiser *should* perform as CCP ways are somewhat dark for me, sometimes. I just know that when one ship, one setup beats most of the setups out there (=versatile), and cannot be countered by other VERSATILE** setups because people whined sufficiently for the drone bay to be DOUBLED after it was rightfully nerfed, there is a problem. By the time a ship smaller than a battleship or a hac deals with the drones, it is doomed or close to be so, and the thorax is still healty. That is wrong on so many levels it is painfull to have to explain it to someone who is writing seriously.

Originally by: Keltin
I also enjoy the argument: This ship costs (insert amount of money) and it should be better than the Thorax. Well folks I've got a little news flash for you. Those prices you are paying for ships, aren't nearly as low as they could be, stop thinking isk=power of ship.

Dude, that is not the argument and you know it. Do you hope that this confusion is helping the debate, or do you just believe that it will end it ?

Originally by: Keltin
Boost other ships, don't nerf the Thorax, it's really that simple. Add PG and CPU or cap recharge rate to the other ships, allow them to fit bigger guns to help them deal with the Thorax as it comes charging in. Make a new tier of 3200 plates for Battleships, so the Thorax has BS hp whines can die out. There are a lot of things that can be changed, it doesn't have to be the Thorax.


Problem:
The combinaison BS armor + BS weapons + frig defense in a disposable cruiser is wrong.
Every tier 3 cruiser can fit frigate guns.
Every tier 3 cruiser can fit a big plate (or two in the case of the maller).
Only the Thorax can use BS weapons.

Solution:
remove the ability of the thorax to use BS weapons.

Problem solved Razz

Sincerly Yours, The Naughty Boy.

** eve 101 is coming up with setups to beat specific setups, but if you new setup is too much specialized it is not working, as it will die to versatile setups to easily.

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Posted - 2005.08.23 20:07:00 - [20]

Originally by: Deja Thoris
wtf?


* heavy nos and cruise missiles are BS weapons. As you said, even nossed a well setup platerax has still a godly amount of hardened armor;
* Drones are a counter to ECM and not the other way around;
* "stay 20 km away from one" is a laughable, how do you kill/tackle it then ? Is the thorax ment to be the ultimate doom of any ship that comes within FRICKIN DISRUPTOR RANGE...

Man, you got me, seriously. I give up...

[ 2005.08.05 23:48:33 ] (notify) Logic has just left This thread as of 2s ago

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Posted - 2005.08.23 20:07:00 - [21]

Originally by: Deja Thoris
wtf?


* heavy nos and cruise missiles are BS weapons. As you said, even nossed a well setup platerax has still a godly amount of hardened armor;
* Drones are a counter to ECM and not the other way around;
* "stay 20 km away from one" is a laughable, how do you kill/tackle it then ? Is the thorax ment to be the ultimate doom of any ship that comes within FRICKIN DISRUPTOR RANGE...

Man, you got me, seriously. I give up...

[ 2005.08.05 23:48:33 ] (notify) Logic has just left This thread as of 2s ago

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.23 20:40:00 - [22]

Originally by: Paradox Eve
I really am having trouble pinning down where the argument is, for the thorax being overpowered. The only solid thing I reading is "the drone bay is too big, the dronebay is too big!"
Because that is the problem.

Originally by: Paradox Eve
As if that actually stands as an argument. As has already been pointed out ad nausium, some others cruisers can use 6 heavy drones.

The drones carriers can (vexor and arbitrator). The thorax is a blaster ship not a drone ship. It should not have more drones/better drones than the drone carrier of its race. Especially since heavy drones track so good. Because that is making the vexor useless. And because, well, the moa doesn't get more missiles hardpoint than the caracal on top of it's gun, and not "BS sized" (i.e. fittings for it, as the large drone bay is the "fitting" for heavy drones) launcher hardpoints.

Originally by: Paradox Eve
the thorax has fewer slots and fitting problems compared to other t3 cruisers
The caracal has less slots than any other cruiser, my daredevil and my caracal both have 11 slots. The stabber and the omen have one more, yet they are also comparable tier 2 cruiser. The thorax has less slots because it has more drone, but the drones it currently gets are FAR more valuable than the slots it doesn't have. Emphasis on the FAR. Halving the drone bay would NOT make it underpowered, it would still be an awesome cruiser.

Originally by: Paradox Eve
and every other gallente ship *above* cruiser class has more drone bay space then the thorax.
That is so wrong, brutix is outclassed by the thorax partly because it only has half its drone bay. The deimos, based on the same hull, or even the vigilant, both upgrades of the thorax, have less drone space.

Originally by: Paradox Eve
Someone kindly pointed out that tactics vs the thorax isn't a problem (in other words, it's not especially "hard" to kill a thorax when you know what your doing).
It is possible to kill a thorax, i have a maller and a rupture setup that are quite versatile and capable of it. However, those are significantly inferior in about every way to the thorax setup (plate + heavy drones + small guns) when facing other ship types/size/fittings.

Originally by: Paradox Eve
So do me a favor- IN LIST FORM, lay out the argument as to exactly why the thorax is overpowered, point by point, in short and consice form (one sentence each, ect)
Confused

Originally by: Paradox Eve
And whoever said the drones of a thorax does BS dmg is simply full of crap. I have crap gunnery skills (seriously, nothing relevant byond lev 3), and my BS does *way* more damage than the most damaging heavy drones, with max skills, if we are talkling about 8 of them. And that is whithout dmg mods, and far more range (not to mention instant dmg, unlike the drones). When you add in my BS dronebay, the argument becomes even more laughable. Get out of here with that nonsense. Lying wont win you an argument.


That's an easy one. The drones of the thorax do around 200 dps, that is as much as the damage output of a pre-patch torpedo raven without damage mod (not counting 6 heavy drones). A 'geddon with BS skill 3 and large energy turret 2 (surgical strike 2, rapid firing 3, gunnery 5) has, for a megapulse: rof of 5.3 sec & damage mod of 3.5. Using infrared it does 7 * 3.5 * 28 / 5.3 = 130 dps. 166 dps with ultraviolet.

To be honest, i think that you are insulting me (as it is clear that you are refering to what i said by the way). Laugh all you want, you are the want looking silly because i proved you wrong with the actual numbers.

As for your tip: "Get out of here with that nonsense. Lying wont win you an argument."
I have also one for you. Pick a toothpick and stick it under your toenail, then kick the wall, hard.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.23 20:40:00 - [23]

Originally by: Paradox Eve
I really am having trouble pinning down where the argument is, for the thorax being overpowered. The only solid thing I reading is "the drone bay is too big, the dronebay is too big!"
Because that is the problem.

Originally by: Paradox Eve
As if that actually stands as an argument. As has already been pointed out ad nausium, some others cruisers can use 6 heavy drones.

The drones carriers can (vexor and arbitrator). The thorax is a blaster ship not a drone ship. It should not have more drones/better drones than the drone carrier of its race. Especially since heavy drones track so good. Because that is making the vexor useless. And because, well, the moa doesn't get more missiles hardpoint than the caracal on top of it's gun, and not "BS sized" (i.e. fittings for it, as the large drone bay is the "fitting" for heavy drones) launcher hardpoints.

Originally by: Paradox Eve
the thorax has fewer slots and fitting problems compared to other t3 cruisers
The caracal has less slots than any other cruiser, my daredevil and my caracal both have 11 slots. The stabber and the omen have one more, yet they are also comparable tier 2 cruiser. The thorax has less slots because it has more drone, but the drones it currently gets are FAR more valuable than the slots it doesn't have. Emphasis on the FAR. Halving the drone bay would NOT make it underpowered, it would still be an awesome cruiser.

Originally by: Paradox Eve
and every other gallente ship *above* cruiser class has more drone bay space then the thorax.
That is so wrong, brutix is outclassed by the thorax partly because it only has half its drone bay. The deimos, based on the same hull, or even the vigilant, both upgrades of the thorax, have less drone space.

Originally by: Paradox Eve
Someone kindly pointed out that tactics vs the thorax isn't a problem (in other words, it's not especially "hard" to kill a thorax when you know what your doing).
It is possible to kill a thorax, i have a maller and a rupture setup that are quite versatile and capable of it. However, those are significantly inferior in about every way to the thorax setup (plate + heavy drones + small guns) when facing other ship types/size/fittings.

Originally by: Paradox Eve
So do me a favor- IN LIST FORM, lay out the argument as to exactly why the thorax is overpowered, point by point, in short and consice form (one sentence each, ect)
Confused

Originally by: Paradox Eve
And whoever said the drones of a thorax does BS dmg is simply full of crap. I have crap gunnery skills (seriously, nothing relevant byond lev 3), and my BS does *way* more damage than the most damaging heavy drones, with max skills, if we are talkling about 8 of them. And that is whithout dmg mods, and far more range (not to mention instant dmg, unlike the drones). When you add in my BS dronebay, the argument becomes even more laughable. Get out of here with that nonsense. Lying wont win you an argument.


That's an easy one. The drones of the thorax do around 200 dps, that is as much as the damage output of a pre-patch torpedo raven without damage mod (not counting 6 heavy drones). A 'geddon with BS skill 3 and large energy turret 2 (surgical strike 2, rapid firing 3, gunnery 5) has, for a megapulse: rof of 5.3 sec & damage mod of 3.5. Using infrared it does 7 * 3.5 * 28 / 5.3 = 130 dps. 166 dps with ultraviolet.

To be honest, i think that you are insulting me (as it is clear that you are refering to what i said by the way). Laugh all you want, you are the want looking silly because i proved you wrong with the actual numbers.

As for your tip: "Get out of here with that nonsense. Lying wont win you an argument."
I have also one for you. Pick a toothpick and stick it under your toenail, then kick the wall, hard.

Sincerly Yours, The Naughty Boy.


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Posted - 2005.08.23 20:54:00 - [24]

Originally by: Keltin
Actually no dude, you keep using the term "disposable" in your argument, so you are only contradicting yourself with this statement.

The fact that it is disposable is not the problem. It is far too good when fitted correctly, as it requires too specific setups to be destroyed. That is the very definition of overpowered. The fact that is disposable on top of that is icing on the cake, but is not the main argument at all.

Originally by: Keltin
Who are you to tell everyone heavy drones are a battleship sized weapon? Who died and made you king of EVE to declare what can be used as what? Sure heavy drones are a good weapon, but like so many people have pointed out to you, they can be destroyed.
See any of the posts comparing the damage of heavy drones with BS weapons.

Originally by: Keltin
I know every MMO you have ever logged into had cookie cutter templates that you had to use to be successful. In EVE there happens to be very good ships in each class that require just that extra bit of planning to be able to defeat. Let's not make EVE just another cookie cutter game where everything is the same, just with different names.
Thanks for proving my point, thorax + frig guns + plate + 8 heavy drones is a "cookie cutter setup" and to setup against it, or even incorporating into your general setup design ways to defeat it, you will have to do something that it doesn't have to do: lose versatility. Losing versatility, you lose survivability, hence your setup is worse overall. Hence, more cookie cutter setup and we all end up in the same boring ship and setup, what is exactly what you don't want to happen, don't you ?

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Posted - 2005.08.23 20:54:00 - [25]

Originally by: Keltin
Actually no dude, you keep using the term "disposable" in your argument, so you are only contradicting yourself with this statement.

The fact that it is disposable is not the problem. It is far too good when fitted correctly, as it requires too specific setups to be destroyed. That is the very definition of overpowered. The fact that is disposable on top of that is icing on the cake, but is not the main argument at all.

Originally by: Keltin
Who are you to tell everyone heavy drones are a battleship sized weapon? Who died and made you king of EVE to declare what can be used as what? Sure heavy drones are a good weapon, but like so many people have pointed out to you, they can be destroyed.
See any of the posts comparing the damage of heavy drones with BS weapons.

Originally by: Keltin
I know every MMO you have ever logged into had cookie cutter templates that you had to use to be successful. In EVE there happens to be very good ships in each class that require just that extra bit of planning to be able to defeat. Let's not make EVE just another cookie cutter game where everything is the same, just with different names.
Thanks for proving my point, thorax + frig guns + plate + 8 heavy drones is a "cookie cutter setup" and to setup against it, or even incorporating into your general setup design ways to defeat it, you will have to do something that it doesn't have to do: lose versatility. Losing versatility, you lose survivability, hence your setup is worse overall. Hence, more cookie cutter setup and we all end up in the same boring ship and setup, what is exactly what you don't want to happen, don't you ?

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.23 21:03:00 - [26]

Originally by: Fidelis Deus
Please explain how I am bringing confusion.

Originally by: Fidelis Deus
The thorax is an interesting ship - it's one of the few cruisers which are viable in pvp - thus it should be nerfed.

Telling that the one willing to nerf the thorax are willing to nerf it because it a cruiser good in pvp is something terribly wrong. Most of the people i know in game don't like flying battleship, and enjoy frigates and cruisers much more. I do believe that people want cruisers fixed.

I also know that i am not flying cruisers in pvp because i would die to a thorax, and in order not to die to it i would have to fit specific setups, hence be far less versatile and easy prey for most other ships and setups. Something that the thorax doesn't have to do, to be able to be as effective against a frigate, a cruiser, or a battleship. All this thanks to the godly drone bay. See how you are in fact, fighting against your own goal ?

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Posted - 2005.08.23 21:03:00 - [27]

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Posted - 2005.08.23 21:03:00 - [28]

Originally by: Fidelis Deus
Please explain how I am bringing confusion.

Originally by: Fidelis Deus
The thorax is an interesting ship - it's one of the few cruisers which are viable in pvp - thus it should be nerfed.

Telling that the one willing to nerf the thorax are willing to nerf it because it a cruiser good in pvp is something terribly wrong. Most of the people i know in game don't like flying battleship, and enjoy frigates and cruisers much more. I do believe that people want cruisers fixed.

I also know that i am not flying cruisers in pvp because i would die to a thorax, and in order not to die to it i would have to fit specific setups, hence be far less versatile and easy prey for most other ships and setups. Something that the thorax doesn't have to do, to be able to be as effective against a frigate, a cruiser, or a battleship. All this thanks to the godly drone bay. See how you are in fact, fighting against your own goal ?

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Posted - 2005.08.23 21:03:00 - [29]

Edited by: Naughty Boy on 23/08/2005 21:22:53
Quote:
Looking at some of the posts in this thread, more then one user has complained he cannot kill a thorax in a battleship fitted for destroying other battleships, If you look carefully some people do call for a nerf simply because its not 60 million isk.
Only one person complained because his tempest got owned by a thorax, and i do not agree at all with his argument. In the "nos" thread of necrologic, yesterday, i was exactly arguing that a battleship that doesn't have a specific defense against cruisers and frigates (be it setup or gang) should die to it. I'll dig the link for you later if you want.

Quote:
I do agree that the thorax is overpowered compared to other cruisers, but in the grand scheme of ships its hardly overpowered.
You say yes, i say no. And i tell why.

Quote:
It's not carrying a battleship weapon, heavy drones, while excellent at damage dealing, are easily destroyed by a pack of drones, smartbombs, or guns. Once a plateraxes drones are gone, he is useless.

Heavy drones are a battleship weapon. Only the thorax can carry them, as other non-battleship ships are almost always better of using smaller drones. There are two exceptions:
1. The ishtar, but this is a very particular case - similar to the assault launcher case, where ccp decides that it is better to use existing stuffs to fill a role in another ship class: ccp could have given a drone damage bonus but gave drone space bonus instead.
2. You want to increase your chance to scoop your drones when they are getting smartbombed.
That is not easy to do. You say it's easy, i say it's not. See electrofreak's calculations about that, i can't see how you can argue against that to be honest.
Besides, once against, you are telling me to decrease my versatility and survivability, something that you don't have to do.

Quote:
I don't see how its confusing that I believe cruisers should be able to contribute to a battle while delaing decent damage instead of being destroyed by someones bigger more expensive instawinbutton.

You said: "Right now - the Thorax gives us that chance, to be able to contribute to a fight or a battle without having a seperate alt dedicated to making isk and training for a couple years."
I am completely against the "bigger = better" or "more expensive = better" logic. I have no interest in a game balanced in such a way. I have a problem with you assuming that my motivations when discussing this topic are precisely to achieve such a "logic", and that is what i said in my reply. You are wrong when you assume that the nerf of the thorax is only wanted by people who wants to kill you easily. There are much more and various motivations in our acts than you may think. Why would i want a ship that i like to be nerfed, if i did not understand how this ship is a problem for the cruiser balance in itself ?

Quote:
I'd agree with you on the fact that compared to other cruisers its overpowered, but looking at the grand shceme it fits in perfectly.
Again, you say it, but you don't give a reason why.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.23 21:41:00 - [30]

Edited by: Naughty Boy on 23/08/2005 21:41:48
Originally by: Fidelis Deus
You enjoy flying cruisers in PVP, yet would rather simply nerf the thorax to the point where it cannot compete as a viable vessel against bigger ships instead of rebalancing all the cruisers?


A. long range frig guns on a cruiser: 75 dps
B. medium ions on a thorax: 175-200 dps (or more, depending on skills and fitting obviously)
C. drone bay of the thorax: 175-200 dps (8 heavy drones)
D. alternative drone bay: > 100 dps (10 medium drones)

Currently, you can have A. and C. which is enough to break most battleship tanks.
The proposed changes make you decide if you want to break 200 dps or not, aka: do you want the guarantee to be able to break the tank of a battleship or not. It should come at the expense of something, but it does not.

You want to kill small stuffs ? Fit for small stuffs.
You want to kill big stuffs ? Fit for big stuffs.
You want to kill everything with the same setup ? Fine, that is the current thorax. And that is not balanced.

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Posted - 2005.08.23 21:41:00 - [31]

Edited by: Naughty Boy on 23/08/2005 21:41:48
Originally by: Fidelis Deus
You enjoy flying cruisers in PVP, yet would rather simply nerf the thorax to the point where it cannot compete as a viable vessel against bigger ships instead of rebalancing all the cruisers?


A. long range frig guns on a cruiser: 75 dps
B. medium ions on a thorax: 175-200 dps (or more, depending on skills and fitting obviously)
C. drone bay of the thorax: 175-200 dps (8 heavy drones)
D. alternative drone bay: > 100 dps (10 medium drones)

Currently, you can have A. and C. which is enough to break most battleship tanks.
The proposed changes make you decide if you want to break 200 dps or not, aka: do you want the guarantee to be able to break the tank of a battleship or not. It should come at the expense of something, but it does not.

You want to kill small stuffs ? Fit for small stuffs.
You want to kill big stuffs ? Fit for big stuffs.
You want to kill everything with the same setup ? Fine, that is the current thorax. And that is not balanced.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.23 21:54:00 - [32]

Originally by: Fidelis Deus
10 medium drones is approximately 50 dps.


Not if you include the skills and damage mod of drones into the formula, as you should. Maybe it's not exactly 100, i don't have all the numbers here, but it's not like it would make a difference.

Originally by: Fidelis Deus
Secondly, without a plate, a cruiser is dead very very fast.

That is the problem of all cruisers and frigates anyway. And if the problem is that a thorax has to few hp, how can you argue that the drone bay make up for it ? You are not going to make all ships more survivable by increasing the overall damage output. That is not logic.

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Posted - 2005.08.23 21:54:00 - [33]

Edited by: Naughty Boy on 23/08/2005 21:57:52
Originally by: Fidelis Deus
10 medium drones is approximately 50 dps.


Not if you include the skills and damage mod of drones into the formula, as you should. Maybe it's not exactly 100, i don't have all the numbers here, but it's not like it would make a difference.

Originally by: Fidelis Deus
Secondly, without a plate, a cruiser is dead very very fast.

That is the problem of all cruisers and frigates anyway. And if the problem is that a thorax has to few hp, how can you argue that the drone bay make up for it ? You are not going to make all ships more survivable by increasing the overall damage output. That is not logic. Edit: Hence, why the "no nerf to thorax, boost other cruisers instead" is totally missing the point. They should have more hp, better fittings and guns worth fitting, but NOT have BS-sized damage for the sake of it.

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Posted - 2005.08.23 22:49:00 - [34]

Edited by: Naughty Boy on 23/08/2005 22:54:58
Quote:
Wrong, it is a close range, heavy damage dealer. Including both drones and blasters.
The fact that the thorax has more drone bay than the vexor makes the vexor very unappealing in comparison. You are also hidding a large part of my reply here. I did not do that with any of you arguments.

Quote:
Why? It is in a higher tier, in the drone specialist race...
See my moa analogy. There is no sence giving the moa more missile hardpoints than to the caracal.

Quote:
Ok, so drones track well, but take time to find thier target and start the damage, and they can be destroyed without destroying the ship.
I was messing around with a plated rifter around a shield tanked mining megathron. In a fast close orbit his Ogre drones slaughtered me, and i wasn't webbed or nossed or whatever. Whatever you think, no drawback will be harsh enough to compensate for that, no matter what you think.

Quote:
And as I said, the thorax doesnt get "BS fitting" on drones. The Gallente BSs all have larger dronebays.
Common! Give the moa 3 cruise launchers, it has less than the scorpion so all is fine and all. Stop that, you are not funny.

Quote:
It isn't a t3 cruiser either. The thorax has fewer slots than every other t3 cruiser.
So you want the thorax to have as many slots as others tier 3 cruisers, yet my caracal shall not get as many slots than other tier 2 cruisers because IT IS NOT A FRICKIN TIER 3 cruiser ? What is that for a reason.

Quote:
Ill agree to chopping it's dronebay then, on the condition that it is given more PG/CPU AND more slots.
Okay, so be it, all fine to me. At least we agree on something. But what slot ? It is not THAT simple.

Quote:
The Brutix is a specialty ship, so I dont consider it a "class above". Nor do I consider a destroyer a "class above" frigs. But I can respect that. Fine, there is *one* ship above it with less.
That is an uncommon conception, seeing as they are designed to kill said classes. A battlecruiser, in my mind, was designed to kill cruisers and hence, is in a class above. Fair enough.

Quote:
They are the same class of ship. Specialty designs, variations on the thorax... you have no argument here.
Assault cruisers are still cruisers, ok. But to be honest i fail to see the relevance here.

Quote:
With MAX skills (note that this is more training time then the gunnery skills listed), using the most damaging drone (also lowest speed and tracking), 8 drones do 176.
I didn't have the exact numbers to do the math, i stand corrected. This just doesn't prove the whole debate irrelevant by any mean, it's not like that was the only argument.

Quote:
Well isnt that convenient for you?

As far as i can tell we are not comparing the total damage output of the thorax with the total damage output of the raven. We are comparing the drones of the thorax (his main damage source currently, in the particular setup that is showing the problem we are discussing) VS the damage output of a pre-patch torp-raven (counting only his main damage source). That seemed fair to me, but i see how convenient it is to you to write what you write. We were comparing comparable things, you propose not to.

Quote:
With no skill over 3, a megathron with 7 425mm rails with AM does over 225 DPS, with another 220 from drones, for a total of 445+. This is without dmg mods.
See above.
Quote:
Not you, just the argument. The argument is retarded. Should have been clear by that fact that I neither mentioned names, nor quoted.
How exactly is the argument retarded ? Because you said so ? How convenient.

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Posted - 2005.08.23 22:49:00 - [35]

Edited by: Naughty Boy on 23/08/2005 22:54:58
Quote:
Wrong, it is a close range, heavy damage dealer. Including both drones and blasters.
The fact that the thorax has more drone bay than the vexor makes the vexor very unappealing in comparison. You are also hidding a large part of my reply here. I did not do that with any of you arguments.

Quote:
Why? It is in a higher tier, in the drone specialist race...
See my moa analogy. There is no sence giving the moa more missile hardpoints than to the caracal.

Quote:
Ok, so drones track well, but take time to find thier target and start the damage, and they can be destroyed without destroying the ship.
I was messing around with a plated rifter around a shield tanked mining megathron. In a fast close orbit his Ogre drones slaughtered me, and i wasn't webbed or nossed or whatever. Whatever you think, no drawback will be harsh enough to compensate for that, no matter what you think.

Quote:
And as I said, the thorax doesnt get "BS fitting" on drones. The Gallente BSs all have larger dronebays.
Common! Give the moa 3 cruise launchers, it has less than the scorpion so all is fine and all. Stop that, you are not funny.

Quote:
It isn't a t3 cruiser either. The thorax has fewer slots than every other t3 cruiser.
So you want the thorax to have as many slots as others tier 3 cruisers, yet my caracal shall not get as many slots than other tier 2 cruisers because IT IS NOT A FRICKIN TIER 3 cruiser ? What is that for a reason.

Quote:
Ill agree to chopping it's dronebay then, on the condition that it is given more PG/CPU AND more slots.
Okay, so be it, all fine to me. At least we agree on something. But what slot ? It is not THAT simple.

Quote:
The Brutix is a specialty ship, so I dont consider it a "class above". Nor do I consider a destroyer a "class above" frigs. But I can respect that. Fine, there is *one* ship above it with less.
That is an uncommon conception, seeing as they are designed to kill said classes. A battlecruiser, in my mind, was designed to kill cruisers and hence, is in a class above. Fair enough.

Quote:
They are the same class of ship. Specialty designs, variations on the thorax... you have no argument here.
Assault cruisers are still cruisers, ok. But to be honest i fail to see the relevance here.

Quote:
With MAX skills (note that this is more training time then the gunnery skills listed), using the most damaging drone (also lowest speed and tracking), 8 drones do 176.
I didn't have the exact numbers to do the math, i stand corrected. This just doesn't prove the whole debate irrelevant by any mean, it's not like that was the only argument.

Quote:
Well isnt that convenient for you?

As far as i can tell we are not comparing the total damage output of the thorax with the total damage output of the raven. We are comparing the drones of the thorax (his main damage source currently, in the particular setup that is showing the problem we are discussing) VS the damage output of a pre-patch torp-raven (counting only his main damage source). That seemed fair to me, but i see how convenient it is to you to write what you write. We were comparing comparable things, you propose not to.

Quote:
With no skill over 3, a megathron with 7 425mm rails with AM does over 225 DPS, with another 220 from drones, for a total of 445+. This is without dmg mods.
See above.
Quote:
Not you, just the argument. The argument is retarded. Should have been clear by that fact that I neither mentioned names, nor quoted.
How exactly is the argument retarded ? Because you said so ? How convenient.

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Posted - 2005.08.23 22:50:00 - [36]

Edited by: Naughty Boy on 23/08/2005 22:51:09
Quote:
No, you tweeked numbers for the sole purpose of making yourself look right.
The only number that i had wrong was the drone damage, it was off by 13% if i account max skills and maybe 25% if you downgrade skills to similar level. This, in no way, does make you right about everything.

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Posted - 2005.08.23 22:50:00 - [37]

Edited by: Naughty Boy on 23/08/2005 22:51:09
Quote:
No, you tweeked numbers for the sole purpose of making yourself look right.
The only number that i had wrong was the drone damage, it was off by 13% if i account max skills and maybe 25% if you downgrade skills to similar level. This, in no way, does make you right about everything.

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Posted - 2005.08.23 23:23:00 - [38]

Originally by: Garreck
The thorax needs its superior DoT because it has less time to do that damage in. Plain and simple. Having to run at least 15 seconds through withering fire with mwd on before you can land a single hit is punishing to say the least. Plate almost became a necessity because a non-plated thorax will generally die before it ever gets into blaster range. 1600mm plate means small guns. Small guns means the drones have to take up the burden of damage.


And, if it fits small pulse/beams/rails instead of small blaster, you have a "i win" button.

What the thorax has to do is what EVERY CRUISER HAS TO DO outside of niche role, as sniping for moa, rupture, and caracal. Well all know how that last part blows so give us a break with that. It is never funny to stay in a cruiser at the optimal of a battleship, mwd'ing to it or staying there sniping.

But, to top it up, after fitting the almost necessary plate and frig guns*, you have 150 dps of drones, when other tier 3 cruiser get a nos and extra resist (maller), an extra mid and no agility to speak of (moa) or the ability to use the smallest autocannon and thus, not wasting a bonus and still having decent tracking. To bad you need the bonus to be on par with other gun types.

If you think that 150 dps is as good as the other bonus, well... Confused

*By the way, fitting frigate guns on a cruiser, plates or not, is not a sacrifice unless you are sniping. See above. Tracking is much more important, and the lowest damage more than makes up for it.

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Posted - 2005.08.23 23:23:00 - [39]

Originally by: Garreck
The thorax needs its superior DoT because it has less time to do that damage in. Plain and simple. Having to run at least 15 seconds through withering fire with mwd on before you can land a single hit is punishing to say the least. Plate almost became a necessity because a non-plated thorax will generally die before it ever gets into blaster range. 1600mm plate means small guns. Small guns means the drones have to take up the burden of damage.


And, if it fits small pulse/beams/rails instead of small blaster, you have a "i win" button.

What the thorax has to do is what EVERY CRUISER HAS TO DO outside of niche role, as sniping for moa, rupture, and caracal. Well all know how that last part blows so give us a break with that. It is never funny to stay in a cruiser at the optimal of a battleship, mwd'ing to it or staying there sniping.

But, to top it up, after fitting the almost necessary plate and frig guns*, you have 150 dps of drones, when other tier 3 cruiser get a nos and extra resist (maller), an extra mid and no agility to speak of (moa) or the ability to use the smallest autocannon and thus, not wasting a bonus and still having decent tracking. To bad you need the bonus to be on par with other gun types.

If you think that 150 dps is as good as the other bonus, well... Confused

*By the way, fitting frigate guns on a cruiser, plates or not, is not a sacrifice unless you are sniping. See above. Tracking is much more important, and the lowest damage more than makes up for it.

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Posted - 2005.08.23 23:25:00 - [40]

Originally by: Garreck
Besides, as established, it is the premier drone cruiser of a drone-favoring race. So this is not a problem.


Give me 6 missiles hardpoint and 4 gun hardpoints, plsu the fitting for it, on my moa, and there will be no problem either.

God, i was almost going to type that in all caps, in hope you would see easily how wrong that is.

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Posted - 2005.08.23 23:25:00 - [41]

Originally by: Garreck
Besides, as established, it is the premier drone cruiser of a drone-favoring race. So this is not a problem.


Give me 6 missiles hardpoint and 4 gun hardpoints, plsu the fitting for it, on my moa, and there will be no problem either.

God, i was almost going to type that in all caps, in hope you would see easily how wrong that is.

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Posted - 2005.08.23 23:30:00 - [42]

Edited by: Naughty Boy on 23/08/2005 23:29:50
Originally by: j0sephine
Thorax with heavy drones and good armour: omgwtfbbq

And if you add small long range guns to that, you have a monster.

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Posted - 2005.08.23 23:30:00 - [43]

Edited by: Naughty Boy on 23/08/2005 23:29:50
Originally by: j0sephine
Thorax with heavy drones and good armour: omgwtfbbq

And if you add small long range guns to that, you have a monster.

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Posted - 2005.08.23 23:35:00 - [44]

Edited by: Naughty Boy on 23/08/2005 23:50:37
Originally by: Garreck
Ignorance.
I'd like to be less ignorant. Care to explain ?

Edit: Caldari are long range, that mean railguns and missiles. So it is ok to have railguns and missiles on the same ships, and it is ok if the moa, despite being primarily a gunboat, has more missiles launchers than the caracal because it is a higher thier ship.

This is perfectly logic according to your own logic, so take that IGNORANCE statement back. Or, please reconsider your previous affirmation regarding the fact that the thorax has both more drones and more guns than the specialized drone carrier, and that is it perfectly fine. Thank you.

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Posted - 2005.08.23 23:35:00 - [45]

Edited by: Naughty Boy on 23/08/2005 23:50:37
Originally by: Garreck
Ignorance.
I'd like to be less ignorant. Care to explain ?

Edit: Caldari are long range, that mean railguns and missiles. So it is ok to have railguns and missiles on the same ships, and it is ok if the moa, despite being primarily a gunboat, has more missiles launchers than the caracal because it is a higher thier ship.

This is perfectly logic according to your own logic, so take that IGNORANCE statement back. Or, please reconsider your previous affirmation regarding the fact that the thorax has both more drones and more guns than the specialized drone carrier, and that is it perfectly fine. Thank you.

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Posted - 2005.08.24 00:03:00 - [46]

Originally by: Garreck
The assertion (and it's not mine...it's the ship description) is that the thorax IS the specialized drone carrier. The Vexor doesn't compare, because the Vexor is a teir II cruiser. You can't call one a drone carrier and the other a blaster boat. The thorax is just plain "a better ship."


Dude, don't believe everything you read, the cerberus should make "every armor tanker out there run for the hills" and we all know about this. You are the one showing ignorance here. Besides, 10 mediums drones instead of 8 heavy would not make the description of the thorax less accurate.

Telling that the thorax is fine because it his how ccp designed it is a blatant provocation as we all know that only *****ing made ccp revert the change they made (halving the drone bay for balance's sake).

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Posted - 2005.08.24 00:03:00 - [47]

Originally by: Garreck
The assertion (and it's not mine...it's the ship description) is that the thorax IS the specialized drone carrier. The Vexor doesn't compare, because the Vexor is a teir II cruiser. You can't call one a drone carrier and the other a blaster boat. The thorax is just plain "a better ship."


Dude, don't believe everything you read, the cerberus should make "every armor tanker out there run for the hills" and we all know about this. You are the one showing ignorance here. Besides, 10 mediums drones instead of 8 heavy would not make the description of the thorax less accurate.

Telling that the thorax is fine because it his how ccp designed it is a blatant provocation as we all know that only *****ing made ccp revert the change they made (halving the drone bay for balance's sake).

Sincerly Yours, The Naughty Boy.


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Posted - 2005.08.24 00:14:00 - [48]

Originally by: Garreck
Halving the drone bay will not fix any balance issues. Plain and simple. If any "nerf" needs to take place, it's the ability of a cruiser to mount battleship sized armor with no penalty. Try this out some time: have an un-plated thorax run at you on mwd from, say, 30km away. Open up with your moa. See what happens.


Nothing happens, the thorax warps out. That is the very reason why t1 cruisers have nowhere to leave outside of the plate + frig guns + drones.

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Posted - 2005.08.24 00:14:00 - [49]

Originally by: Garreck
Halving the drone bay will not fix any balance issues. Plain and simple. If any "nerf" needs to take place, it's the ability of a cruiser to mount battleship sized armor with no penalty. Try this out some time: have an un-plated thorax run at you on mwd from, say, 30km away. Open up with your moa. See what happens.


Nothing happens, the thorax warps out. That is the very reason why t1 cruisers have nowhere to leave outside of the plate + frig guns + drones.

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Posted - 2005.08.24 00:15:00 - [50]

Edited by: Naughty Boy on 24/08/2005 00:15:00
Originally by: FalloutBoy
but if the devs do give into the complaining (have a feeling they will) atleast give the rax enough cpu/pg to fit a full rack of ions, and a decent tank. and give the drone bay to the brutix which should also receave a bit of a cpu boost, so that it could fit a rack of at least heavy electrons, and a decent tank without a RCU.


That would be awesome.
And complaining about what they did when other people complained is fair game.

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Posted - 2005.08.24 00:15:00 - [51]

Edited by: Naughty Boy on 24/08/2005 00:15:00
Originally by: FalloutBoy
but if the devs do give into the complaining (have a feeling they will) atleast give the rax enough cpu/pg to fit a full rack of ions, and a decent tank. and give the drone bay to the brutix which should also receave a bit of a cpu boost, so that it could fit a rack of at least heavy electrons, and a decent tank without a RCU.


That would be awesome.
And complaining about what they did when other people complained is fair game.

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Posted - 2005.08.24 00:34:00 - [52]

Originally by: Garreck
Seriously. Try it. Better still, fit an AB and target painter on the moa...move in the opposite direction, delaying the thorax further still, and making his sig radius all the more rediculously large.

I did do it, and my tanked (heresy) stabber got pwned pretty hard against a caracal in the same way. But to be honest, that is not my point at all, as "if you are tackled" or "if he is tackled" is only relevant to "close range - long range discussion", nothing particularly relevant to our case.

Originally by: Garreck
My point is that 8 drones don't mean beans if they can't get to you before you blow up the thorax. Furthermore, it's only fair that the thorax have superior DoT, because if it does reach its target, it's got a lot of catching up to do in the damage department.
That is only true in the blaster + drones scenario. If you are tackled, you lose anyway. If you are not, why stay there for a fight you can't win ?
My problem is the ability of the thorax to use with his plate and frig guns a whole lot of drone: the unique ability to fig bs plate + 8 heavy drones + frig guns make this ship a monster, versatile and survivable, that is going to kill most of the other versatile ships+setups combo. Hence, you need a more specific, less versatile, hence less survivable setup to kill it. That is the general rule, with every ship and every possible setup i can fly. I believe that i am not a complete newbie in the fitting departement, and that according to my (limited and all) experience, this is not right. And i explained this with all the patience i had.

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Posted - 2005.08.24 00:34:00 - [53]

Edited by: Naughty Boy on 24/08/2005 00:56:51
Originally by: Garreck
Seriously. Try it. Better still, fit an AB and target painter on the moa...move in the opposite direction, delaying the thorax further still, and making his sig radius all the more rediculously large.

I did do it, and my tanked (heresy) stabber got pwned pretty hard against a caracal in the same way. But to be honest, that is not my point at all, as "if you are tackled" or "if he is tackled" is only relevant to "close range - long range discussion", nothing particularly relevant to our case.

Originally by: Garreck
My point is that 8 drones don't mean beans if they can't get to you before you blow up the thorax. Furthermore, it's only fair that the thorax have superior DoT, because if it does reach its target, it's got a lot of catching up to do in the damage department.
That is only true in the blaster + drones scenario. If you are tackled, you lose anyway. If you are not, why stay there for a fight you can't win ?
My problem is the ability of the thorax to use with his plate and frig guns a whole lot of drones: the unique ability to fig bs plate + 8 heavy drones + frig guns make this ship a monster, versatile and survivable, that is going to kill most of the other versatile ships+setups combo. Hence, you need a more specific, less versatile, hence less survivable setup to kill it. That is the general rule, with every ship and every possible setup i can fly. I believe that i am not a complete newbie in the fitting departement, and that according to my (limited and all) experience, this is not right. And i explained this with all the patience i had.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.24 01:45:00 - [54]

Originally by: Imran
Boost every other crusier.

This thread shows exactly how increasing the damage of all cruisers in a similar way than the thorax is not going to make them more survivable overall, which is exactly the current problem.

Thanks for not reading the thread, totally missing the point, coming with "common misconceptions" and making it completely obvious. You sir, deserve all my gratitude for doing this is such a quick and efficient, yet "class" manner Neutral.

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Posted - 2005.08.24 01:45:00 - [55]

Originally by: Imran
Boost every other crusier.

This thread shows exactly how increasing the damage of all cruisers in a similar way than the thorax is not going to make them more survivable overall, which is exactly the current problem.

Thanks for not reading the thread, totally missing the point, coming with "common misconceptions" and making it completely obvious. You sir, deserve all my gratitude for doing this is such a quick and efficient, yet "class" manner Neutral.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.24 08:43:00 - [56]

Originally by: Fierce Deity
Naughty i thought you were leaving this topic to play high and mighty 3 times over, and 2 pages back? Your still posting, just in case you didn't realise.
I replied to people who replied to the answers i gave before. If that bothers you don't read the topic. Keep your sarcasm for your autocritic, you might need it.

Originally by: Fierce Deity
You can kill a Rax easy, there is many ways to do it with many other ships. Your argument is that you have to gimp yourself against other ships in order to kill a rax? Well i'm sorry you have to (god forbid) use a different set up to kill a different kind of ship.
That is exactly the point. The thorax (plate + long range frig gun + heavy drones) with the same fitting is as effective against the smallest targets than the biggest targets. That is exactly what is said being wrong from the start of the thread. No other cruiser can do that, no other cruiser should be able to do that, and this is the exact problem. I don't care about needing to gimp my setup, especially since i can also fly the thorax, i care about the fact that the thorax doesn't have to. By the way, if i was only interested in flying a ship with a "i win" setup, i would be defending it against facts and odds as you are doing. Thus, keep the confusion in your mind if you want but get it out of this thread.

Originally by: Fierce Deity
I was under a huge misconception that a ship that is set up different from another ship of the same class was diversity (diversity=different no?). Oh how wrong i was, you want to nerf all other ships so you don't have to go back to your hanger once and a while and change your set up. Ok, why don't we just do away with all the mods and have all ships have built in set ups, then your prolem would be solved.
See above, it is hilarious that your main argument against mine is exactly mine. You are defending something and its opposite, I'm voiceless.

Originally by: Fierce Deity
All cruisers tbo suck, they are not usful in a fleet engagment, unless your in a bb and wanna jam some targets maybe. Now we have a cruiser that isn't completely usless, and you wanna wack the cruiser back down to the level of the rest so they are all usless again. If that is your idea of balanced, then yes please nerf the thorax to make all cruisers equally usless. Or, and i'm going on a limb here, we could make all the cruisers on par with the rax and they would all be usfull. Hmm, usless, or usfull? it's a toughy i know.
Ok, let me explains this to you with easy words and easy sentences. What the thorax has is too much versatility, granted especially by the drone bay. It has an extreme damage output thanks to it. The problem with cruisers is that they are not survivable enough: not enough speed, agility, hitpoints, too big signature, inability to tank outside of a plated setup. Increasing their damage output to make them on par with the thorax isn't going to make them more survivable: they are even going to die faster as the overall damage output will be higher. How can you defend such insanity for gods sake!

Originally by: Fierce Deity
And for god's sakes wat is this bs sized gun that the thorax can mount? A 425 rail? mega electron blaster? what? because you keep referring the the thorax mounting a bs sized gun then why shouldn't a maller fit mega pulses? If you referr to heavy drones, heavy drones are not a bs gun. It says no where that heavy drones are bs guns. Is it because it says heavy beside it? I donno if you noticed but all cruiser sized weapons say heavy beside it e.g. heavy launcher, heavy electron blaster ect...
Heavy drones are battleship weapons, medium pulse are frigate weapons. Using terminology to prove your points, in a discussion about balance, doesn't make you look wise.

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Posted - 2005.08.24 08:43:00 - [57]

Originally by: Fierce Deity
Naughty i thought you were leaving this topic to play high and mighty 3 times over, and 2 pages back? Your still posting, just in case you didn't realise.
I replied to people who replied to the answers i gave before. If that bothers you don't read the topic. Keep your sarcasm for your autocritic, you might need it.

Originally by: Fierce Deity
You can kill a Rax easy, there is many ways to do it with many other ships. Your argument is that you have to gimp yourself against other ships in order to kill a rax? Well i'm sorry you have to (god forbid) use a different set up to kill a different kind of ship.
That is exactly the point. The thorax (plate + long range frig gun + heavy drones) with the same fitting is as effective against the smallest targets than the biggest targets. That is exactly what is said being wrong from the start of the thread. No other cruiser can do that, no other cruiser should be able to do that, and this is the exact problem. I don't care about needing to gimp my setup, especially since i can also fly the thorax, i care about the fact that the thorax doesn't have to. By the way, if i was only interested in flying a ship with a "i win" setup, i would be defending it against facts and odds as you are doing. Thus, keep the confusion in your mind if you want but get it out of this thread.

Originally by: Fierce Deity
I was under a huge misconception that a ship that is set up different from another ship of the same class was diversity (diversity=different no?). Oh how wrong i was, you want to nerf all other ships so you don't have to go back to your hanger once and a while and change your set up. Ok, why don't we just do away with all the mods and have all ships have built in set ups, then your prolem would be solved.
See above, it is hilarious that your main argument against mine is exactly mine. You are defending something and its opposite, I'm voiceless.

Originally by: Fierce Deity
All cruisers tbo suck, they are not usful in a fleet engagment, unless your in a bb and wanna jam some targets maybe. Now we have a cruiser that isn't completely usless, and you wanna wack the cruiser back down to the level of the rest so they are all usless again. If that is your idea of balanced, then yes please nerf the thorax to make all cruisers equally usless. Or, and i'm going on a limb here, we could make all the cruisers on par with the rax and they would all be usfull. Hmm, usless, or usfull? it's a toughy i know.
Ok, let me explains this to you with easy words and easy sentences. What the thorax has is too much versatility, granted especially by the drone bay. It has an extreme damage output thanks to it. The problem with cruisers is that they are not survivable enough: not enough speed, agility, hitpoints, too big signature, inability to tank outside of a plated setup. Increasing their damage output to make them on par with the thorax isn't going to make them more survivable: they are even going to die faster as the overall damage output will be higher. How can you defend such insanity for gods sake!

Originally by: Fierce Deity
And for god's sakes wat is this bs sized gun that the thorax can mount? A 425 rail? mega electron blaster? what? because you keep referring the the thorax mounting a bs sized gun then why shouldn't a maller fit mega pulses? If you referr to heavy drones, heavy drones are not a bs gun. It says no where that heavy drones are bs guns. Is it because it says heavy beside it? I donno if you noticed but all cruiser sized weapons say heavy beside it e.g. heavy launcher, heavy electron blaster ect...
Heavy drones are battleship weapons, medium pulse are frigate weapons. Using terminology to prove your points, in a discussion about balance, doesn't make you look wise.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.24 08:48:00 - [58]

Edited by: Naughty Boy on 24/08/2005 08:48:40
Originally by: Fidelis Deus
A cerebus can pump out the same damage at an extreme range and be able to run when the going gets tought.

The Thorax is only able to pump out that damage at extreme close range. I agree perfectly with the person two posts above me - that the thorax is what all cruisers should be, a capable combat vessel that is deadly in skilled hands.


I refuted this point countless time, don't fit small blasters on a plated thorax, fit long range frig guns and you increase you versatility much more than you lose in damage output. Every plated cruisers fit long range frigate guns (or the smallest small range cruiser gun) so it's not like you have to do something other cruisers don't have to. Why give the thorax an advantage that no other cruiser has, as it doesn't have any more trade-off than any other cruiser ? Beside, why give other cruisers something that would make them completely overpowered against every other class. Plated cruisers with long range frig guns are already the bane of t1 and t2 frigates alike, you people who think that "don't nerf the rax, boost the others" is going to solve all problems are wrong, for all the reasons i already mentionned.

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Posted - 2005.08.24 08:48:00 - [59]

Edited by: Naughty Boy on 24/08/2005 08:48:40
Originally by: Fidelis Deus
A cerebus can pump out the same damage at an extreme range and be able to run when the going gets tought.

The Thorax is only able to pump out that damage at extreme close range. I agree perfectly with the person two posts above me - that the thorax is what all cruisers should be, a capable combat vessel that is deadly in skilled hands.


I refuted this point countless time, don't fit small blasters on a plated thorax, fit long range frig guns and you increase you versatility much more than you lose in damage output. Every plated cruisers fit long range frigate guns (or the smallest small range cruiser gun) so it's not like you have to do something other cruisers don't have to. Why give the thorax an advantage that no other cruiser has, as it doesn't have any more trade-off than any other cruiser ? Beside, why give other cruisers something that would make them completely overpowered against every other class. Plated cruisers with long range frig guns are already the bane of t1 and t2 frigates alike, you people who think that "don't nerf the rax, boost the others" is going to solve all problems are wrong, for all the reasons i already mentionned.

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Posted - 2005.08.24 09:08:00 - [60]

Edited by: Naughty Boy on 24/08/2005 09:09:44
Edited by: Naughty Boy on 24/08/2005 09:09:02
Originally by: Ravenge
But, in doing so can we nerf the following ships as well, to bring them in line.
Maller - This ship can beat a thorax, so its clearly overpowered.

Do you people cannot realise that the "1 VS 1 ship of the same class, without warp-out" scenario is no the kind of reasoning that decide the game balance ?

Originally by: Ravenge
All Interceptors - All of these are far to overpowered as they can beat all ships bigger then them in groups and in some cases solo.
They are designed to dodge large weapons, they die to small weapons. You can say that "claws kill assault frigates" and "taranis kills destroyers", but those are cases of short range ships that can avoid being hit by messing the tracking of long range guns. An autocannon claw is going to die to an autocannon trasher, and an artillery claw is going to die to an artillery trasher. This is working as intended.

Originally by: Ravenge
All Assault Frigs - By the logic found here in this thread, because AF's can beat cruisers solo they are far too over powered.. more so the gisti harpy.. (either nerf the ship or change it so it can't fit such an overpowered item.)
So, did you decide that by your own, or did you get help ? Faction loot is designed to be inbalanced, that is not something i like but that is the way it is, don't get me starting a crusade against that already. As for assault frigates killin cruisers, i don't know if it is intended or not. All i can say is that none of my cruiser setup should die to a lone assault frigates: plate + frig guns do take care of that possibility.

Originally by: Ravenge
The Arbitrator - It makes no sence that this ship has a drone bay of 150, being as the Gallente are supposed to be the main drone race.

The Typhoon's drone bay - thats far too big.
Every race but the gallente has a missile frigate, even if missiles are a caldari speciality. Why can't the amarr have a ship similar to the vexor ? By the way, i would use a vexor over an arbitrator any day, so remove the arbitrator drone bonus and drone bay, and make it a ship worth flying if that bother you. As for the typhoon being overpowered, just, lol.

Originally by: Ravenge
See its easy to spot what ships are overpowered if you go looking for it, it seems that its only in the last two months that someone lost his ship to a plated rax, and is crying about it.
I can fly the thorax, and fit my bs in order not to die to a plated cruiser. Why would i care then ?

Originally by: Ravenge
The problem isn't the drone bay its the oversized plate. (tbh, this cry for nerfing the thorax has come about since the missle patch.)
Wrong, and wrong. I have already replied several time to this. All cruiser fit plates and frigates guns, only the rax "fit" that many drones. All cruisers are, not fine but ok-ish, the thorax is a problem.
Telling that nobody mentionned a problem with the thorax drone bay before the missile fix/nerf only show how little knowledge you have on the matter.

Originally by: Ravenge
Before that the rax was fine, not a peep of people wanting it nerfed.. oh and the rax did get a drone bay nerf after the cruisers got their second bonus.. iirc, it was from 2500 to 2000 (in todays figures 250 to 200) strange that back then it was deemed that the rax should be able to use at least 8 heavy drones..
See above.

Originally by: Ravenge
Oh and one other smaller point, whatever increases you give to the thorax.. your going to have to give them to the deimos. (but hey... i don't mind about that.)
Why. Would. That. Ever. Be.
Seriously. The caracal was upgraded to the cerberus and lost drone bay and turret hardpoints. The moa was upgraded to the eagle and lost its drone bay. Do you need more examples ?

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Posted - 2005.08.24 09:08:00 - [61]

Edited by: Naughty Boy on 24/08/2005 09:09:44
Edited by: Naughty Boy on 24/08/2005 09:09:02
Originally by: Ravenge
But, in doing so can we nerf the following ships as well, to bring them in line.
Maller - This ship can beat a thorax, so its clearly overpowered.

Do you people cannot realise that the "1 VS 1 ship of the same class, without warp-out" scenario is no the kind of reasoning that decide the game balance ?

Originally by: Ravenge
All Interceptors - All of these are far to overpowered as they can beat all ships bigger then them in groups and in some cases solo.
They are designed to dodge large weapons, they die to small weapons. You can say that "claws kill assault frigates" and "taranis kills destroyers", but those are cases of short range ships that can avoid being hit by messing the tracking of long range guns. An autocannon claw is going to die to an autocannon trasher, and an artillery claw is going to die to an artillery trasher. This is working as intended.

Originally by: Ravenge
All Assault Frigs - By the logic found here in this thread, because AF's can beat cruisers solo they are far too over powered.. more so the gisti harpy.. (either nerf the ship or change it so it can't fit such an overpowered item.)
So, did you decide that by your own, or did you get help ? Faction loot is designed to be inbalanced, that is not something i like but that is the way it is, don't get me starting a crusade against that already. As for assault frigates killin cruisers, i don't know if it is intended or not. All i can say is that none of my cruiser setup should die to a lone assault frigates: plate + frig guns do take care of that possibility.

Originally by: Ravenge
The Arbitrator - It makes no sence that this ship has a drone bay of 150, being as the Gallente are supposed to be the main drone race.

The Typhoon's drone bay - thats far too big.
Every race but the gallente has a missile frigate, even if missiles are a caldari speciality. Why can't the amarr have a ship similar to the vexor ? By the way, i would use a vexor over an arbitrator any day, so remove the arbitrator drone bonus and drone bay, and make it a ship worth flying if that bother you. As for the typhoon being overpowered, just, lol.

Originally by: Ravenge
See its easy to spot what ships are overpowered if you go looking for it, it seems that its only in the last two months that someone lost his ship to a plated rax, and is crying about it.
I can fly the thorax, and fit my bs in order not to die to a plated cruiser. Why would i care then ?

Originally by: Ravenge
The problem isn't the drone bay its the oversized plate. (tbh, this cry for nerfing the thorax has come about since the missle patch.)
Wrong, and wrong. I have already replied several time to this. All cruiser fit plates and frigates guns, only the rax "fit" that many drones. All cruisers are, not fine but ok-ish, the thorax is a problem.
Telling that nobody mentionned a problem with the thorax drone bay before the missile fix/nerf only show how little knowledge you have on the matter.

Originally by: Ravenge
Before that the rax was fine, not a peep of people wanting it nerfed.. oh and the rax did get a drone bay nerf after the cruisers got their second bonus.. iirc, it was from 2500 to 2000 (in todays figures 250 to 200) strange that back then it was deemed that the rax should be able to use at least 8 heavy drones..
See above.

Originally by: Ravenge
Oh and one other smaller point, whatever increases you give to the thorax.. your going to have to give them to the deimos. (but hey... i don't mind about that.)
Why. Would. That. Ever. Be.
Seriously. The caracal was upgraded to the cerberus and lost drone bay and turret hardpoints. The moa was upgraded to the eagle and lost its drone bay. Do you need more examples ?

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Posted - 2005.08.24 09:16:00 - [62]

Originally by: Garreck
All of this "balancing" silliness is fast making every ship the same.

How is having one cruiser totally outclassing all the others + non plated battlecruisers any better than making all the ships similar, if at the end of the day we all end up in a similar ship ?

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Posted - 2005.08.24 09:16:00 - [63]

Originally by: Garreck
All of this "balancing" silliness is fast making every ship the same.

How is having one cruiser totally outclassing all the others + non plated battlecruisers any better than making all the ships similar, if at the end of the day we all end up in a similar ship ?

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Posted - 2005.08.24 09:18:00 - [64]

Originally by: Lorth
No that thorax is still better, even if cruisers couldn't fit plates. And yes, while oversized plates are certainly a problem, they are certainly not the reason the thorax is unbalanced.

And before 1600mm plates became common practice, thoarxes were still the most used cruiser, simply because they are overpowered. The only time, in recent memory that anouther cruiser has been as popular, was during the dual MWD maller days.

Sure the thorax is unique, and I have a fair amount of fun in it. But the unbalanced amount of drones it carries, does make it unbalanced when compared to other cruisers. Cruisers need a boost, but how about we get them all on the same playing field before doing so?


Words of wisedom Razz

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Posted - 2005.08.24 09:18:00 - [65]

Originally by: Lorth
No that thorax is still better, even if cruisers couldn't fit plates. And yes, while oversized plates are certainly a problem, they are certainly not the reason the thorax is unbalanced.

And before 1600mm plates became common practice, thoarxes were still the most used cruiser, simply because they are overpowered. The only time, in recent memory that anouther cruiser has been as popular, was during the dual MWD maller days.

Sure the thorax is unique, and I have a fair amount of fun in it. But the unbalanced amount of drones it carries, does make it unbalanced when compared to other cruisers. Cruisers need a boost, but how about we get them all on the same playing field before doing so?


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Posted - 2005.08.24 14:53:00 - [66]

Originally by: Boragunda
It's an elite cruiser... why remove what makes it special? those of you who played before the HAC and AF came out might agree.


Awesome, every race has got one HAC worth flying, but gallente get 3 for the same skill Laughing.

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Posted - 2005.08.24 14:53:00 - [67]

Originally by: Boragunda
It's an elite cruiser... why remove what makes it special? those of you who played before the HAC and AF came out might agree.


Awesome, every race has got one HAC worth flying, but gallente get 3 for the same skill Laughing.

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Posted - 2005.08.24 18:48:00 - [68]

Originally by: Ante
Meanwhile... the drones are capable of doing dps equal to a HAC (Cerberus) which to me seems to be the problem. The drones are doing too much damage yet I'm for a reduction in the damage of drones not a reduction in the number of drones.


I am not playing dumb, but i do not understand why. Reduction of damage, but no reduction of number, would be just downgrading the size of drones: 10 mediums instead of 8 heavies ? This is exactly, more drones, but less damage. Mediums are faster, track better, are more difficult to destroy with big guns/missiles.

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Posted - 2005.08.24 18:48:00 - [69]

Originally by: Ante
Meanwhile... the drones are capable of doing dps equal to a HAC (Cerberus) which to me seems to be the problem. The drones are doing too much damage yet I'm for a reduction in the damage of drones not a reduction in the number of drones.


I am not playing dumb, but i do not understand why. Reduction of damage, but no reduction of number, would be just downgrading the size of drones: 10 mediums instead of 8 heavies ? This is exactly, more drones, but less damage. Mediums are faster, track better, are more difficult to destroy with big guns/missiles.

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Posted - 2005.08.25 10:03:00 - [70]

Originally by: ELECTR0FREAK
You're so full of it! Laughing

The 'freak for president \o/

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Posted - 2005.08.25 10:03:00 - [71]

Originally by: ELECTR0FREAK
You're so full of it! Laughing

The 'freak for president \o/

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Posted - 2005.08.25 10:04:00 - [72]

Originally by: Ravenge
No matter how many times you point out things, their not going to listen...
That is exactly my feeling when you don't ever bother replying to the post i made especially to prove you wrong.

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Posted - 2005.08.25 10:04:00 - [73]

Originally by: Ravenge
No matter how many times you point out things, their not going to listen...
That is exactly my feeling when you don't ever bother replying to the post i made especially to prove you wrong.

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Posted - 2005.08.25 11:27:00 - [74]

Originally by: CrowBar1
how about you people that want every thing nerfed nerf your self and stfu for a change all i read on these forums is nerf this nerf that. ok if ccp nerfs every thing then you know what soon we wont be able to even to kill a simple jettison can so quit yer *****in and live with it. i dont like the rax my self but that dont mean it needs to be nerfed. a bunch of cry babies got missiles nerfed now ravens are worthless people want the mega nerfed cause it deals alot of damage at a mind numbing 3.5km what next the ibis? cause its civilian gattling gun deals a whole 1hp of damage? what it all boils down to is some one got there ass handed to them cause they were in the wrong ship at the wrong time to bad for them noobs.


Arguing about a nerf is fine by CCP. If you believe the thorax should not be nerfed, defeat the arguments.

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Posted - 2005.08.25 11:27:00 - [75]

Edited by: Naughty Boy on 25/08/2005 11:33:13
Originally by: CrowBar1
how about you people that want every thing nerfed nerf your self and stfu for a change all i read on these forums is nerf this nerf that. ok if ccp nerfs every thing then you know what soon we wont be able to even to kill a simple jettison can so quit yer *****in and live with it. i dont like the rax my self but that dont mean it needs to be nerfed.

Arguing about a nerf is fine by CCP. If you believe the thorax should not be nerfed, defeat the arguments given and not those that you invented.

Originally by: CrowBar1
a bunch of cry babies got missiles nerfed now ravens are worthless people want the mega nerfed cause it deals alot of damage at a mind numbing 3.5km what next the ibis? cause its civilian gattling gun deals a whole 1hp of damage? what it all boils down to is some one got there ass handed to them cause they were in the wrong ship at the wrong time to bad for them noobs.


So what, there are nerfs that don't suit you and other that do. Guess what, even if it was a valid argument (which it is not) it could be used by everyone else.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.25 12:03:00 - [76]

Edited by: Naughty Boy on 25/08/2005 12:06:51
Originally by: Garreck
Fix the 1600mm plate. Then the thorax loses its durability. The thorax benefits most from the 1600mm plate... but it also has the most to lose.
I agree with that. But I fail to see how this is supporting your point. See below.

Originally by: Garreck
I beseech all of you: test shooting at a non-plated, mwding thorax. Seriously. Everybody is hung up on the 1600mm plate durability issue here...nobody seems to appreciate just how fragile a non-plated mwd-ing thorax is.

I do not agree. The thorax is not the only close range cruiser, yet it is the only one that get so much rewarded in extra damage (your own argument). This is by such a margin (see numbers) that it totally defeats the point of fitting any other cruiser for close range, except for sentimental reasons. This is true with the plate, or without the plate.
Now, there's the other issue with long range cruisers (aka, the other cruisers, see above). You tell that as the thorax does what it should to close the distance to a long range cruiser, it need the firepower (of guns + drones) when it get there. I do not see how exactly it need 8 heavy drones, because 10 mediums drones are not enough.
I would like you to show me how exactly you draw the line, because frankly this is the exact part of you argument that is going too far. And i quote you:
Originally by: Garreck
You'll understand why no real thorax pilot wants their drones taken away: the damage output is NEEDED. That is the nature of a thorax.
It is not my fault that the thorax is best not used as a blaster boat. The drone bay is the reason why it is not best used as a blaster boat. Who need blasters on the thorax when there is such a drone bay ? I am afraid that your are strugling against your own point here.

Finally, there's another issue with the idea of giving other close range cruisers more damage (or all other cruisers more damage). I know that i already wrote this, but as it seems it doesn't look to be clear. You are not going to increase the survivability of cruisers by increasing their damage. This is "gank area" syndrome but it is not a reason in itself. Cruisers are not used because their are not dealing enough damage, they are not used because they are not survivable enough (hence the plate setups with even LESS damage).

Originally by: Garreck
Plate needs looked into. Drones do not.
I believe that i challenged your affirmation well enough. Feel free to correct me.

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Posted - 2005.08.25 12:03:00 - [77]

Edited by: Naughty Boy on 25/08/2005 12:06:51
Originally by: Garreck
Fix the 1600mm plate. Then the thorax loses its durability. The thorax benefits most from the 1600mm plate... but it also has the most to lose.
I agree with that. But I fail to see how this is supporting your point. See below.

Originally by: Garreck
I beseech all of you: test shooting at a non-plated, mwding thorax. Seriously. Everybody is hung up on the 1600mm plate durability issue here...nobody seems to appreciate just how fragile a non-plated mwd-ing thorax is.

I do not agree. The thorax is not the only close range cruiser, yet it is the only one that get so much rewarded in extra damage (your own argument). This is by such a margin (see numbers) that it totally defeats the point of fitting any other cruiser for close range, except for sentimental reasons. This is true with the plate, or without the plate.
Now, there's the other issue with long range cruisers (aka, the other cruisers, see above). You tell that as the thorax does what it should to close the distance to a long range cruiser, it need the firepower (of guns + drones) when it get there. I do not see how exactly it need 8 heavy drones, because 10 mediums drones are not enough.
I would like you to show me how exactly you draw the line, because frankly this is the exact part of you argument that is going too far. And i quote you:
Originally by: Garreck
You'll understand why no real thorax pilot wants their drones taken away: the damage output is NEEDED. That is the nature of a thorax.
It is not my fault that the thorax is best not used as a blaster boat. The drone bay is the reason why it is not best used as a blaster boat. Who need blasters on the thorax when there is such a drone bay ? I am afraid that your are strugling against your own point here.

Finally, there's another issue with the idea of giving other close range cruisers more damage (or all other cruisers more damage). I know that i already wrote this, but as it seems it doesn't look to be clear. You are not going to increase the survivability of cruisers by increasing their damage. This is "gank area" syndrome but it is not a reason in itself. Cruisers are not used because their are not dealing enough damage, they are not used because they are not survivable enough (hence the plate setups with even LESS damage).

Originally by: Garreck
Plate needs looked into. Drones do not.
I believe that i challenged your affirmation well enough. Feel free to correct me.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.25 12:06:00 - [78]

Originally by: Kye Kenshin
By the way rax having 8 drones doesn't make it capable of killing BS its the 1600mm plate that does.
No.

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Posted - 2005.08.25 12:06:00 - [79]

Originally by: Kye Kenshin
By the way rax having 8 drones doesn't make it capable of killing BS its the 1600mm plate that does.
No.

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Posted - 2005.08.25 13:22:00 - [80]

Edited by: Naughty Boy on 25/08/2005 13:33:40
Originally by: Garreck
It is the only short-range cruiser where long-range variants are not viable.
I beg to differ. The stabber has more trouble fitting 4 650mm artillery than the thorax to fit 200mm railguns. I could go on, but that example should be enough as you said "the only": one counter-example is enough to defeat this affirmation.
Or, maybe, did you mean that it is the only tier 3 short-range cruiser where long-range variants are not viable. As far as i can tell, the rupture and moa are long range cruisers, so you are only comparing the thorax to the maller. How exactly is that of any relevance ?

Originally by: Garreck
I guess it's also not your fault that this was obviously the role for which it was intended. You're speaking from ignorance again. Try to put together a viable railgun setup on a thorax, leaving out the 1600mm plate option (yes, 150mm IIs are a pretty viable rail setup, but my whole argument is that the 1600mm plate needs sorted out.) You'll quickly find that it cannot effectively fit rails and maintain any surviveability. Even with 200mm rails, it's simply not viable.
I won't comment the ignorance statement again, but i feel that you should refrain from personal insults.
Fitting 650mm artillery to a stabber is hard because it is not what it was intended to do, which is fine. Fitting blasters on a moa doesn't work either (irrelevant bonus, low speed and agility, heavy mass) because it is not what it was intended to be. Fitting 200mm rails on a thorax is hard, because that is not what it was intended to be. This is a good and nobody is challenging that.
I say that the thorax is a blaster boat, with drones as a secondary weapon. As the moa is a railboat, with missiles as a secondary weapon. You say that the thorax is a close range damage boat, and i'm even going to say that i agree with that. Now, please answer my question: You tell that as the thorax has to close the range to a long range cruiser, it need the firepower (of guns + drones) when it get there. How exactly do you justify that it need 8 heavy drones, and that 10 mediums drones are not enough. That is the only question that is relevant here, as i never mentionned plate or small guns.

Originally by: Garreck
8 heavy drones don't matter for beans when an mwd-ing thorax can be gunned down by a proper cruiser in about 25 seconds. Especially if you're talking an engagement beyond 20km where it's going to take about that amount of time for the drones to even reach you.
If they don't matter, why don't you want to lose them ?

Originally by: Garreck
So what do we do then: change the whole premise of the Thorax? Give it more grid and less drones and let the maller come up as the next overpowered 1600mm cruiser?
The 1600mm plate thorax is powerfull. The 1600mm plate rupture is powerfull. The 1600mm plate moa is powerfull. The 1600mm plate maller is powerfull. If 1600mm plate need to be nerfed, something that i never said - nor did i say the opposite, so be it. But, and that is the exact problem that is mentionned since the very beginning of this thread, only the plate-rax is versatile (with the same fitting) to an overpowered point. You keep ignoring this, whereas this is the main point. And, to be honest, with 10 mediums drones the plate-thorax would still be a far more versatile and efficient plate-cruiser than the maller so this point is moot.

(continued)

Edit: missing tag.

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Posted - 2005.08.25 13:22:00 - [81]

Edited by: Naughty Boy on 25/08/2005 13:32:03
Originally by: Garreck
That's nonsensical. Your challenge doesn't hold water, because you won't acknowledge that the thorax was designed as the premier blaster/drone boat, that it's very fragile in this role without the 1600mm plate, but very effective in the right hands.
ok. It is very effective in the right hand. Whatever, don't you see that every ship in this game should be very effective in the right hand ? I'm sorry but i can't see the relevance of this.
Now, you want all the argument resolving around a thorax without plate. That is equivalent to say: "CCP said that they would nerf the 1600mm plates tomorrow so that they are not worth fitting." You then want me to accept that thorax + any gun + 8 heavy drones is not overpowered. I'll give you the same argument, based on the way you want balance in this game to be considered: "1 vs 1, same class vs same class, nobody ever warp out". How is any close-range non-plated cruiser supposed to beat the thorax ? You already told me how a long range cruiser "in your 1 vs 1 dreamworld" would kill the non-plated thorax. How is a short range, non plated cruiser, supposed to do ? It cannot, and you'll say that it is normal because the thorax is the ultimate close range cruiser. Well, i told you, it is so ultimate that it totally rules out any possibility of fitting any cruiser for close range.
Now, and i'm even going further, long range cruisers are not so viable in pvp because they would sit at the optimal of battleships. Hence, your passion to keep the thorax as it is because we need cruisers on the battlefield, don't we is in fact contributing a lot to removing cruisers (othr cruisers, might i add) from the battlefield.

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Posted - 2005.08.25 14:10:00 - [82]

Edited by: Naughty Boy on 25/08/2005 14:20:14
Originally by: j0sephine
would anyone involved in the thread mind spending some time on the test server
...
slightly more practical than just arguing about it on the forum o.O;


Good idea, j0sephine.

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Edit: removed useless comment.

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Posted - 2005.08.25 17:46:00 - [83]

Edited by: Naughty Boy on 25/08/2005 18:03:42
Originally by: Caeden Nicomachean
You can't shoot down a ranged weapon.

You can't jam all the drones.

Originally by: Caeden Nicomachean
I'd like to see this 170dps quantified. If the above numbers really are spot on, then yeah. Switching the space with the Vexor (which can put out less dps via weapons) starts looking approachable.


a. thorax drone bay with ogres, 2 level 5 skills 1 level 3 skill (can't remember the ranks): 22 (drone damage) * 1.6 (damage mod) * 8 (number of drones) * 1.25 (skill) / 2 (ROF) = 176 dps.

b. vexor drone bay with hammerheads, 4 level 5 skills (including the cruiser skill at level 5): 9 (drone damage) * 1.6 (damage mod) * 15 (number of drones) * 1.25 (skill) / 2 (ROF) = 135 dps.

c. vexor with thorax drone bay: 3 ogres 12 hammerheads, 4 level 5 skills (including the cruiser skill at level 5): ((9 * 12) + (3 * 22)) * 1.6 * 1.25 / 2 = 174 dps. As you see, swapping the vexor and thorax drone bay makes the drone control bonus barely useful, since 8 ogres outdamage a full bay (200m¦) of 15 drones (12*10m¦ + 3*25m¦ = 195m¦).

d. thorax with vexor drone bay, 1 level 5 skill 1 level 1 skill: 6 ogres: 22 (drone damage) * 1.6 (damage mod) * 6 (number of drones) * 1.25 (skill) / 2 (ROF) = 132 dps.

e. thorax with vexor drone bay (mk II), 3 level 5 skill: 10 hammerhead 5 spares: 9 (drone damage) * 1.6 (damage mod) * 10 (number of drones) * 1.25 (skill) / 2 (ROF) = 90 dps.

f. thorax with half drone bay, 3 level 5 skill: 10 hammerhead: 9 (drone damage) * 1.6 (damage mod) * 10 (number of drones) * 1.25 (skill) / 2 (ROF) = 90 dps.

This is with the most damaging t1 drones and no specialisation skills btw.
I hope the calculations are right, for some reason something sounds wrong there.

Sincerly Yours, The Naughty Boy.

Edit: added formating, drone bay volume calculations and d., e. & f. calculations.
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Posted - 2005.08.25 17:46:00 - [84]

Edited by: Naughty Boy on 25/08/2005 18:03:42
Originally by: Caeden Nicomachean
You can't shoot down a ranged weapon.

You can't jam all the drones.

Originally by: Caeden Nicomachean
I'd like to see this 170dps quantified. If the above numbers really are spot on, then yeah. Switching the space with the Vexor (which can put out less dps via weapons) starts looking approachable.


a. thorax drone bay with ogres, 2 level 5 skills 1 level 3 skill (can't remember the ranks): 22 (drone damage) * 1.6 (damage mod) * 8 (number of drones) * 1.25 (skill) / 2 (ROF) = 176 dps.

b. vexor drone bay with hammerheads, 4 level 5 skills (including the cruiser skill at level 5): 9 (drone damage) * 1.6 (damage mod) * 15 (number of drones) * 1.25 (skill) / 2 (ROF) = 135 dps.

c. vexor with thorax drone bay: 3 ogres 12 hammerheads, 4 level 5 skills (including the cruiser skill at level 5): ((9 * 12) + (3 * 22)) * 1.6 * 1.25 / 2 = 174 dps. As you see, swapping the vexor and thorax drone bay makes the drone control bonus barely useful, since 8 ogres outdamage a full bay (200m¦) of 15 drones (12*10m¦ + 3*25m¦ = 195m¦).

d. thorax with vexor drone bay, 1 level 5 skill 1 level 1 skill: 6 ogres: 22 (drone damage) * 1.6 (damage mod) * 6 (number of drones) * 1.25 (skill) / 2 (ROF) = 132 dps.

e. thorax with vexor drone bay (mk II), 3 level 5 skill: 10 hammerhead 5 spares: 9 (drone damage) * 1.6 (damage mod) * 10 (number of drones) * 1.25 (skill) / 2 (ROF) = 90 dps.

f. thorax with half drone bay, 3 level 5 skill: 10 hammerhead: 9 (drone damage) * 1.6 (damage mod) * 10 (number of drones) * 1.25 (skill) / 2 (ROF) = 90 dps.

This is with the most damaging t1 drones and no specialisation skills btw.
I hope the calculations are right, for some reason something sounds wrong there.

Sincerly Yours, The Naughty Boy.

Edit: added formating, drone bay volume calculations and d., e. & f. calculations.

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Posted - 2005.08.25 19:30:00 - [85]

Edited by: Naughty Boy on 25/08/2005 19:45:40
Originally by: Garreck
Flight time being the key factor. In a fight starting at 20km, it will take 8 heavy drones about 20 seconds to get into firing range. That's assuming the dumb-ass target just sits still. That's 20 seconds of damage the thorax has to take. By mr. "I do 200 damage per second in my rupture's" calculations, that's a good 4000 damage before resistances.

Before the thorax has done one lick of damage.

Does this mean ANYTHING to you folks?


Stats about t2 720mm:
* Range: 24 km range * 0.5 (emp 50% range penalty) * 1.25 (sharpshooter to level 5) = 15 km => fight start in falloff, but let's say we don't care.
* ROF: 15.75 sec * 0.75 (cruiser skill to 5) * 0.75 (rapid firing to 5) * 0.9 (gunnery to 5) = 8 seconds
* damage/salvo: 4 * 6.9 (damage mod) * 1.25 (med projectile to 5) * 1.15 (surgical strike to 5) * 22 (emp damage) * 1.10 (specialization to 5) * 1.25 (cruiser skill to 5) = 1200 damage (546/0/218/436)
* dps = 150 hp/s.

Stats about the thorax:
Thorax with a stock t1 800mm plate and 2 energized nano membranes t2, hull upgrades 5: 2250 (i think) * 1.25 = 2800. Resists : 72/55/55/38.
Let's assume 1000 shield (975 base shield, up to 25% higher with skill).

Simulation:
Effect of the first salvo (0s): 1000 - (546 - 0.6 * 218 - 0.4 * 436) = 148 shield hp remaining.

Effect of the second salvo (8s): 2800 - (0.38 * 450 - 0.45 * 180 - 0.62 * 360) = 2800 - 475 = 2325 armor hp remaining.

Effect of the third salvo (16s): 2325 - (0.38 * 546 - 0.45 * 218 - 0.62 * 436) = 2325 - 575 = 1750 hp remaining.

Note that at this point of time the total armor destroyed is 1050 hp (the base armor of a thorax without skill): 25% of a non plated thorax with hull upgrades 5 are still there at that moment and up to 23 seconds. And that is assuming that the fight start at the first salvo of the rupture.

You could argue that at that time, the thorax can dodge the turrets (720mm artillery aren't exactly tracking good) and all various stuffs can happen from there. The rupture isn't tanked in a meaningfull way, and at best light missiles (?) and 6 meds drones are still doing some damage.

Without big plates, gank > tank anyway.
With big plates, well... we know :/

And yes, i know, this is not the real/test server...

Sincerly Yours, The Naughty Boy.

Edit: some more numbers:
0s: 148 shield;
8s: 2325 armor;
16s: 1750 armor;
24s: 1175 armor;
32s: 600 armor;
40s: 25 armor;

... and that is not accounting a med rep t2, misses/wreckings, weather and all.
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Posted - 2005.08.25 19:30:00 - [86]

Edited by: Naughty Boy on 26/08/2005 12:49:02
Edited by: Naughty Boy on 25/08/2005 19:45:40
Originally by: Garreck
Flight time being the key factor. In a fight starting at 20km, it will take 8 heavy drones about 20 seconds to get into firing range. That's assuming the dumb-ass target just sits still. That's 20 seconds of damage the thorax has to take. By mr. "I do 200 damage per second in my rupture's" calculations, that's a good 4000 damage before resistances.

Before the thorax has done one lick of damage.

Does this mean ANYTHING to you folks?


Stats about t2 720mm:
* Range: 24 km range * 0.5 (emp 50% range penalty) * 1.25 (sharpshooter to level 5) = 15 km => fight start in falloff, but let's say we don't care.
* ROF: 15.75 sec * 0.75 (cruiser skill to 5) * 0.75 (rapid firing to 5) * 0.9 (gunnery to 5) = 8 seconds
* damage/salvo: 4 * 6.9 (damage mod) * 1.25 (med projectile to 5) * 1.15 (surgical strike to 5) * 22 (emp damage) * 1.10 (specialization to 5) * 1.25 (cruiser skill to 5) = 1200 damage (546/0/218/436)
* dps = 150 hp/s.

Stats about the thorax:
Thorax with a stock t1 800mm plate and 2 energized nano membranes t2, hull upgrades 5: 2250 (i think) * 1.25 = 2800. Resists : 72/55/55/38.
Let's assume 1000 shield (975 base shield, up to 25% higher with skill).

Simulation:
Effect of the first salvo (0s): 1000 - (546 - 0.6 * 218 - 0.4 * 436) = 148 shield hp remaining.

Effect of the second salvo (8s): 2800 - (0.38 * 450 - 0.45 * 180 - 0.62 * 360) = 2800 - 475 = 2325 armor hp remaining.

Effect of the third salvo (16s): 2325 - (0.38 * 546 - 0.45 * 218 - 0.62 * 436) = 2325 - 575 = 1750 hp remaining.

Note that at this point of time the total armor destroyed is 1050 hp (the base armor of a thorax without skill): 25% of a non plated thorax with hull upgrades 5 are still there at that moment and up to 23 seconds. And that is assuming that the fight start at the first salvo of the rupture.

You could argue that at that time, the thorax can dodge the turrets (720mm artillery aren't exactly tracking good) and all various stuffs can happen from there. The rupture isn't tanked in a meaningfull way, and at best light missiles (?) and 6 meds drones are still doing some damage.

Without big plates, gank > tank anyway.
With big plates, well... we know :/

And yes, i know, this is not the real/test server...

Sincerly Yours, The Naughty Boy.

Edit: some more numbers:
0s: 148 shield;
8s: 2325 armor;
16s: 1750 armor;
24s: 1175 armor;
32s: 600 armor;
40s: 25 armor;

... and that is not accounting a med rep t2, misses/wreckings, weather and all.

Edit2: I forgot to take the effect of gyro stabs t2 into account, dps should be multiplied by 1.79. See correction later in the thread. Sorry again Embarassed

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Posted - 2005.08.25 19:55:00 - [87]

Oh, and just to add:

720mm t2 + 4 gyro t2 = 1104 pg;
rupture with engineering 5 & RCU 2 = 1042 pg.

That means that the advanced weapon upgrade skill is trained on top of all the level 5 skills to a high level and that there are still 3 mids & 2 high to fit. Sad

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Posted - 2005.08.25 19:55:00 - [88]

Oh, and just to add:

720mm t2 + 4 gyro t2 = 1104 pg;
rupture with engineering 5 & RCU 2 = 1042 pg.

That means that the advanced weapon upgrade skill is trained on top of all the level 5 skills to a high level and that there are still 3 mids & 2 high to fit. Sad

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.25 20:36:00 - [89]

Originally by: Caeden Nicomachean
The Rupture with navi IV has a base speed of 240 I believe. Ogre is 700, optimal 1k/4k falloff. If a keep at distance is used on the things even at base speed it will take around 46 seconds to close a gap of around 26k into falloff and 56 seconds till the ogres are circling at optimal. By the time they close a rack of 720s should be able to pick off what, 5?
You know, mediums drones would be twice as fast, and bringing the drones into range is about as fast when mwd'ing.
Besides, i believe that this very specific case would be yet another example of gank > tank when there is no plate involved, which isn't surprizing to me.
Finally, in this example, the t2 rupture has more than 6 months of training, can't tank, has two empty high (i need confirmation on this), still aweful tracking... The thorax need 2 skills at level 5 (hull upgrades and drones) and a few level 4 (frig, ab, navigation, stuffs like that).

Originally by: Caeden Nicomachean
If you add an MWD or AF and drop some dmg modding and whatnot, I simply fail to see the issue :/ Keep at distance. Kill drones, then swoop to the mothership.
to fit a mwd t1 you need 1 more rcu t2 & 1 rcu t1, you lose about 40% damage plus you end up with a setup that can't fight anything else at any range, or close to that.

Originally by: Caeden Nicomachean
Which is why I say to test it on SiSi...the numbers look mean, but in practice a rupture should be keeping distance and destroying on the move.

As long as the right conclusion is made on the basis of the right experiment, i'm all for it. Now, i have no idea how to do that, the number of parameters, tactical decisions, and other factors involved (gank > tank when no plate involved, starting distance > 20 km = warp out, difference in skill...) is simply enormous.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.25 20:36:00 - [90]

Originally by: Caeden Nicomachean
The Rupture with navi IV has a base speed of 240 I believe. Ogre is 700, optimal 1k/4k falloff. If a keep at distance is used on the things even at base speed it will take around 46 seconds to close a gap of around 26k into falloff and 56 seconds till the ogres are circling at optimal. By the time they close a rack of 720s should be able to pick off what, 5?
You know, mediums drones would be twice as fast, and bringing the drones into range is about as fast when mwd'ing.
Besides, i believe that this very specific case would be yet another example of gank > tank when there is no plate involved, which isn't surprizing to me.
Finally, in this example, the t2 rupture has more than 6 months of training, can't tank, has two empty high (i need confirmation on this), still aweful tracking... The thorax need 2 skills at level 5 (hull upgrades and drones) and a few level 4 (frig, ab, navigation, stuffs like that).

Originally by: Caeden Nicomachean
If you add an MWD or AF and drop some dmg modding and whatnot, I simply fail to see the issue :/ Keep at distance. Kill drones, then swoop to the mothership.
to fit a mwd t1 you need 1 more rcu t2 & 1 rcu t1, you lose about 40% damage plus you end up with a setup that can't fight anything else at any range, or close to that.

Originally by: Caeden Nicomachean
Which is why I say to test it on SiSi...the numbers look mean, but in practice a rupture should be keeping distance and destroying on the move.

As long as the right conclusion is made on the basis of the right experiment, i'm all for it. Now, i have no idea how to do that, the number of parameters, tactical decisions, and other factors involved (gank > tank when no plate involved, starting distance > 20 km = warp out, difference in skill...) is simply enormous.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 05:57:00 - [91]

Originally by: Sorja
I for one would like to see a further overhaul of cruisers than frigates.

They need it in my humble opinion too.

I have a lot of answers to what was written since my last post, but have absolutely no time to do so now.

The main idea is still that the "awesomeness" of the drones rules out other close range cruisers and that once the thorax is at close range of a long range cruiser, it doesn't need all its drones as it is already "under the guns". That, in my book, is a reason why we don't see (other) cruisers.

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Posted - 2005.08.26 05:57:00 - [92]

Originally by: Sorja
I for one would like to see a further overhaul of cruisers than frigates.

They need it in my humble opinion too.

I have a lot of answers to what was written since my last post, but have absolutely no time to do so now.

The main idea is still that the "awesomeness" of the drones rules out other close range cruisers and that once the thorax is at close range of a long range cruiser, it doesn't need all its drones as it is already "under the guns". That, in my book, is a reason why we don't see (other) cruisers.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 06:06:00 - [93]

Edited by: Naughty Boy on 26/08/2005 06:10:30
Originally by: Fidelis Deus
The Thorax pilot would be toast without his plates before he managed to get within blaster range.


Dude, check my calculations. A non-plated thorax with hull upgrades 5 facing a full t2 artillery gank rupture with maxed gunnery skills, fitting skills and cruiser skill has 23 seconds (provided that he fitted 2 t2 energized nano membranes or even better, 3 hardeners) to be under the tracking of the rupture, more if he fits a 400mm or 800mm plate and/or use a med armor rep.

Any distance above the distance that can be closed during 23s is outside disruptor range, so the thorax can just warp out and warp in closer at will.

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Posted - 2005.08.26 06:06:00 - [94]

Edited by: Naughty Boy on 26/08/2005 13:03:05
Edit: Nevermind.

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Posted - 2005.08.26 12:17:00 - [95]

Originally by: Garreck
The "ship description" was merely to refute this incredible idea that the Vexor is a "drone boat." I have no idea where that notion came from. It was given a drone bonus to beef it up back when cruisers got a second bonus. That didn't make it the primary drone boat, that merely brought it into the realm of "useful."

Nobody is going to "win" such an argument, because only CCP knows if they want the all cruisers of one race to be different or if they want some cruisers to be cheaper and a less powerfull version of another cruiser. Only 4 cruisers of two races are in the former case though - amarr (maller > omen in about every way) and gallente (thorax > vexor in about every way) - and this seems to me a very good reason to support the idea that CCP wants no cruiser to be totally outclassed by another. People not convinced by this argument cannot expect to convince others with their simply because there is no decisive reason until CCP says what they want.

Originally by: Garreck
The heart of my argument actually just took place when somebody mentioned that they can get 200dps with their rupture. My point is that the rupture (and any other cruiser) can begin doing that damage immediately. Heavy drones moving at 700-1000m/s have to wait a good 20 seconds or longer to begin doing their damage. Which is why the thorax can do more damage over time than any other cruiser...it has less time to do that damage in. It's already well into armor by the time it starts doing damage.
Firstly, I'd like to point out that according to my calculations (which might be wrong) show a top damage/second of 150 dps (artillery setup). That is for a pilot with all relevant skills trained to 5, including fittings skills and including the advanced weapon upgrades skills (give or take one level on this one, depending on what is supposed to be used in 2 high and 3 mids). I do not know how the 200dps figure was obtained.
Secondly, long range and short range guns are balanced by damage and by tracking (exception being missiles, not concerned by the problem of tracking). It is very misleading to say that "the thorax can do more damage over time than any other cruiser [because] it has less time to do that damage in." Once the thorax is close enough to mess up the tracking of artillery, the damage of artillery is null and thus irrelevant. If the fight lass 40 seconds, the artillery do damage during the first 20 seconds and the drones do damage during the 20 next seconds, it is simply wrong to say that "it has less time to do that damage in." Including flight time in the damage / time ratio, but not including tracking of gun is in my opinion a biased way of looking at the whole problem. It is also were actual piloting skills are taken into account and thus the outcome of the fight is not solely dictated by ships, skill points and setups.

(continued)
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Posted - 2005.08.26 12:17:00 - [96]

Edited by: Naughty Boy on 26/08/2005 12:26:13
Originally by: Garreck
Bottom line? Thorax without a 1600mm plate is balanced. It can do faster damage than any other cruiser...but it has less of a window to do that damage it. It's already half-dead by the time it begins doing damage. Leave the drone bay be, sort out the 1600mm plate.
I fail once again which reasoning made you come to this conclusion. Especially since you cannot realistically say that the thorax is the only ship likely to be fitted for close range. The thorax is not going to be "half dead" when it start to do damage in a close range duel, yet it has the advantage you describe. How, except the fact that it is an inferior tier cruiser (which is bad reason to me), do you expect to "boost the damage" of the stabber so that it stand a decent chance, or at least a chance, against a thorax in a world were there is no oversized plate. Currently, it is the oversized plate that allows AC rupture and medium-pulse maller to be a challenge to the thorax. Without the plate, those ships cannot tank the drones long enough to kill them and are a bigger disadvantage against the thorax than they are when oversized plates are allowed. No non-plated close range ship can tank for any amount of time the drones of a thorax, especially since they they have to get close themselves. The delay of damage due to drones flight is very small in a close range duel.
Finally, the current drone bays allow the thorax not to use blasters specifically (for various reasons already mentionned many times) and thus, the ability to keep the enemy at your short-range optimal but not at his short-range optimal - by webbing, ab'ing, mwd'ing) that is specifically deciding the outcome of a close range duel between pulse/autocannon/blasters is not important for the thorax, as the drones will get at their optimal within seconds. During all the close range duel, the thorax will out-tank and out-damage any close range cruiser.
I am totally convinced that the thorax, being the highest tier gallente cruiser, should be the king of close-range combat. I however, do not agree that his superior tank + damage rules out totally every close range cruisers from the game. If i may compare this to another situation we know, it is totally similar of what was said by blasterthron pilots in regard to ravens before the patch that "fixed" missiles.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.26 12:17:00 - [97]

Edited by: Naughty Boy on 26/08/2005 12:39:48
Originally by: Garreck
The "ship description" was merely to refute this incredible idea that the Vexor is a "drone boat." I have no idea where that notion came from. It was given a drone bonus to beef it up back when cruisers got a second bonus. That didn't make it the primary drone boat, that merely brought it into the realm of "useful."

Nobody is going to "win" such an argument, because only CCP knows if they want the all cruisers of one race to be different or if they want some cruisers to be cheaper and a less powerfull version of another cruiser. Only 4 cruisers of two races are in the former case though - amarr (maller > omen in about every way) and gallente (thorax > vexor in about every way) - and this seems to me a very good reason to support the idea that CCP wants no cruiser to be totally outclassed by another. People not convinced by this argument cannot expect to convince others with their simply because there is no decisive reason until CCP says what they want.

Originally by: Garreck
The heart of my argument actually just took place when somebody mentioned that they can get 200dps with their rupture. My point is that the rupture (and any other cruiser) can begin doing that damage immediately. Heavy drones moving at 700-1000m/s have to wait a good 20 seconds or longer to begin doing their damage. Which is why the thorax can do more damage over time than any other cruiser...it has less time to do that damage in. It's already well into armor by the time it starts doing damage.
Firstly, my last calculations about the dps of a rupture were wrong as i totally forgot to include the effect of damage mods. I am sorry about that and will repost a corrected version.
Secondly, long range and short range guns are balanced by damage and by tracking (exception being missiles, not concerned by the problem of tracking). It is very misleading to say that "the thorax can do more damage over time than any other cruiser [because] it has less time to do that damage in." Once the thorax is close enough to mess up the tracking of artillery, the damage of artillery is null and thus irrelevant. If the fight lass 40 seconds, the artillery do damage during the first 20 seconds and the drones do damage during the 20 next seconds, it is simply wrong to say that "it has less time to do that damage in." Including flight time in the damage / time ratio, but not including tracking of gun is in my opinion a biased way of looking at the whole problem. It is also were actual piloting skills are taken into account and thus the outcome of the fight is not solely dictated by ships, skill points and setups.

(continued)

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Posted - 2005.08.26 12:17:00 - [98]

Edited by: Naughty Boy on 26/08/2005 12:31:14
Edited by: Naughty Boy on 26/08/2005 12:30:21
Originally by: Garreck
Bottom line? Thorax without a 1600mm plate is balanced. It can do faster damage than any other cruiser...but it has less of a window to do that damage it. It's already half-dead by the time it begins doing damage. Leave the drone bay be, sort out the 1600mm plate.
I fail once again to understand which reasoning made you come to this conclusion. Especially since you cannot realistically say that the thorax is the only ship likely to be fitted for close range. The thorax is not going to be "half dead" when it start to do damage in a close range duel, yet it has the advantage you describe. How, except the fact that it is an inferior tier cruiser (which is bad reason to me), do you expect to "boost the damage" of the stabber so that it stand a decent chance, or at least a chance, against a thorax in a world were there is no oversized plate. Currently, it is the oversized plate that allows AC rupture and medium-pulse maller to be a challenge to the thorax. Without the plate, those ships cannot tank the drones long enough to kill them and are at a bigger disadvantage against the thorax than they are when oversized plates are allowed. No non-plated close range cruiser can tank for any relevant amount of time the drones of a thorax, especially since they have to get close themselves. The delay of damage due to drones flight is very small in a close range duel.
Finally, the current drone bays allow the thorax not to use blasters specifically (for various reasons already mentionned many times) and thus, the ability to keep the enemy at your short-range optimal but not at his short-range optimal - by webbing, ab'ing, mwd'ing) that is specifically deciding the outcome of a close range duel between pulse/autocannon/blasters is not important for the thorax, as the drones will get at their optimal within seconds. During all the close range duel, the thorax will out-tank and out-damage any close range cruiser.
I am totally convinced that the thorax, being the highest tier gallente cruiser, should be the king of close-range combat. I however, do not agree that his superior tank + damage rules out totally every close range cruisers from the game. If i may compare this to another situation we know, it is totally similar of what was said by blasterthron pilots in regard to ravens before the patch that "fixed" missiles.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 13:19:00 - [99]

Originally by: Nomen Nescio
Thorax with NOTHING fitted has 170dps. And 5 guns on top of that. How could you not understand it?!! Thorax fittted the way rupture is will do 200 dps at the ranges of rupture with no problem. PLUS the drones.

PLUS THE DRONES is the problem, not a thorax as a ship. What else can you say to make it clear?

Let's to the math about that. As i mentionned above, i totally forgot to include the effect of damage mods into the dps of the gank rupture, showing my 150 dps figure. First approximation of the damage would be 150 dps * 1.79 = 269 dps.
The artillery setup of the rupture totally gimped it as it cannot even fit the guns without the advanced weapons upgrade skil trained to a high level. The thorax, fitted in a similar way, would be using 5 * 200mm railguns t2, 4 mag stab t2 and a rcu t2. Please note that this setup is less gimping than the artillery setup of the rupture, since it can be fitted without the advanced weapon upgrade trained and has 1 more gun fitted.
To compare the damage without comparing the range, i'll make sure to chose the right ammo for the thorax, so that they have the same optimal. The ammo that should be used for comparison should have a -45% range modifier. Antimatter has -50% and plutonium -37.5%. The logical choice should be to use antimatter as it is closer, however projectile have low optimum and higher falloff so plutonium is probably more justified.
damage calculation:

thorax = 1.79 (4 damage mod) * 5 (number of guns) * 22 (ammo damage) * 1.25 (hybrid skill) * 2.4 (damage mod) * 1.25 (cruiser skill) * 1.10 (specialization skill) * 1.15 (surgical strike) / (4.875 (base rof) * 0.75 (rapid firing) * 0.9 (gunnery skill)) = 283 dps.

rupture = 1.79 (4 damage mod) * 4 (number of guns) * 22 (ammo damage) * 1.25 (projectile skill) * 6.9 (damage mod) * 1.25 (cruiser skill) * 1.10 (specialization skill) * 1.15 (surgical strike) / (15.75 (base rof) * 0.75 (cruiser skill to 5) * 0.75 (rapid firing) * 0.9 (gunnery skill)) = 269 dps.

As you can see, at the range that was considered in the last calculations i did, with that scenario of a thorax closing on a gank-rupture, the thorax with rail outdamage (by a little margin, but outdamage) the gank rupture (and is easier to fit, and track better, but has a little less falloff to play with). So, if anything, this example didn't show anything about the thorax and his drone bay, just that the manoeuvring in the "gank world" isn't exactly rewarding.

So let's me sum this up: the experiment with a thorax trying to catch a long range rupture doesn't prove anything about the thorax needing his drones or not, as the close range thorax would die to a rail-thorax as easily as it would die to an artillery-rupture. This is thus not, in any possible way, a mean to determine if the thorax drone bay is needed or not.

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Posted - 2005.08.26 13:19:00 - [100]

Originally by: Nomen Nescio
Thorax with NOTHING fitted has 170dps. And 5 guns on top of that. How could you not understand it?!! Thorax fittted the way rupture is will do 200 dps at the ranges of rupture with no problem. PLUS the drones.

PLUS THE DRONES is the problem, not a thorax as a ship. What else can you say to make it clear?

Let's to the math about that. As i mentionned above, i totally forgot to include the effect of damage mods into the dps of the gank rupture, showing my 150 dps figure. First approximation of the damage would be 150 dps * 1.79 = 269 dps.
The artillery setup of the rupture totally gimped it as it cannot even fit the guns without the advanced weapons upgrade skil trained to a high level. The thorax, fitted in a similar way, would be using 5 * 200mm railguns t2, 4 mag stab t2 and a rcu t2. Please note that this setup is less gimping than the artillery setup of the rupture, since it can be fitted without the advanced weapon upgrade trained and has 1 more gun fitted.
To compare the damage without comparing the range, i'll make sure to chose the right ammo for the thorax, so that they have the same optimal. The ammo that should be used for comparison should have a -45% range modifier. Antimatter has -50% and plutonium -37.5%. The logical choice should be to use antimatter as it is closer, however projectile have low optimum and higher falloff so plutonium is probably more justified.
damage calculation:

thorax = 1.79 (4 damage mod) * 5 (number of guns) * 22 (ammo damage) * 1.25 (hybrid skill) * 2.4 (damage mod) * 1.25 (cruiser skill) * 1.10 (specialization skill) * 1.15 (surgical strike) / (4.875 (base rof) * 0.75 (rapid firing) * 0.9 (gunnery skill)) = 283 dps.

rupture = 1.79 (4 damage mod) * 4 (number of guns) * 22 (ammo damage) * 1.25 (projectile skill) * 6.9 (damage mod) * 1.25 (cruiser skill) * 1.10 (specialization skill) * 1.15 (surgical strike) / (15.75 (base rof) * 0.75 (cruiser skill to 5) * 0.75 (rapid firing) * 0.9 (gunnery skill)) = 269 dps.

As you can see, at the range that was considered in the last calculations i did, with that scenario of a thorax closing on a gank-rupture, the thorax with rail outdamage (by a little margin, but outdamage) the gank rupture (and is easier to fit, and track better, but has a little less falloff to play with). So, if anything, this example didn't show anything about the thorax and his drone bay, just that the manoeuvring in the "gank world" isn't exactly rewarding.

So let's me sum this up: the experiment with a thorax trying to catch a long range rupture doesn't prove anything about the thorax needing his drones or not, as the close range thorax would die to a rail-thorax as easily as it would die to an artillery-rupture. This is thus not, in any possible way, a mean to determine if the thorax drone bay is needed or not.

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Posted - 2005.08.26 13:29:00 - [101]

Edited by: Naughty Boy on 26/08/2005 13:35:04
Originally by: Garreck
Originally by: Nomen Nescio
Thorax with NOTHING fitted has 170dps. And 5 guns on top of that. How could you not understand it?!! Thorax fittted the way rupture is will do 200 dps at the ranges of rupture with no problem. PLUS the drones.



To be honest, I'm not sure a thorax can be fitted to do 200dps at the ranges of a rupture. It's just not designed to have that kind of damage at that kind of range. If you're talking about trying to go toe-to-toe with 720s using 200mm rails, the thorax will likely be dead before the drones arrive.

As for "not understanding..." I don't see how I'm not getting across my point that the thorax will be under fire for a good long time before it can deal damage. 170dps drones doesn't mean anything for at least 20 seconds. 20 seconds of taking fire without being able to return it. Even assuming you're only being hit for 120 dps in the mean time, (a more reasonable number than 200dps perhaps?) you're going to be in really bad shape when you finally open fire. You HAVE to be able to do far superior DoT to be able to compete at that point.

You guys are hung up on this static dps stuff. You're not taking into account the tactical dynamic of it all. MWD-ing thorax gets hit for lots of damage. Slow moving drones don't just magically start doing that 170 dps. In fact, any cruiser with an mwd will beat a blaster-rax...just out distance the drones and blasters. Because all of the thoraxes weapons are short range, the cruiser is impervious to fire, large sig-radius notwithstanding. Meanwhile, the thorax is trying to cover ground whilst taking a beating. A caracal with mwd and cap booster should beat a thorax every time. An mwd-ing vexor with a cap booster could probably do it as well. Not to mention a rupture, a bellicose, a stabber, an omen, whatever. The drones will not be able to keep pace, and the blasters won't be able to take advantage of the opposing cruiser's large sig radius.

I can keep throwing out examples. I can keep re-wording it. And I can keep on being ignored, I guess. The thorax is a high risk ship. Without a plate, it depends on starting an engagement from a very short range, and praying that its target is not fast.

Taking away the plate will square everything away. Taking away the drones will only perpetuate the circle of nerf, as another cruiser (likely the maller) steps up as massively superior to other cruisers.


As i just the did the calculations, i will comment on this.

The thorax can be fitted to do 200 dps at the ranges of a rupture (being between 15000 and 17000m in the calculations mentionned above), it will just be outdamaged at extremely high ranges, due to higher falloff and different ammo range modifiers of projectiles. But, in fact, the rupture and not the thorax will likely be dead before the drones arrives at their target.

I'd like you to reassess yourself on that basis the viability of how removing oversized plates will fix the thorax, as at this point i am convinced that removing the plates without halving the drone bay will break the blaster thorax, and halving the drone bay without removing plates will increase the incentive to use blasters.

Let me explain this, to be sure we get this right. Removing the plates will remove the ability of the thorax to close on gank ship (and gank cruisers, because no plate will mean gank-area again) from a long range (thorax with 200 railguns included in the "gank-ship category btw). This will mean the dead of blaster setups on thorax (when the oversized drone bay already allows the thorax not to fit blasters).
Halving the drone bay will encourage blaster setups as, as you said, the thorax up close need damage. The ability to fit long range frig guns will still be possible but more difficult. More survivable with a plate (not necessarly 1600mm, but 800mm or even 400mm), the thorax can be used close-range as it was intended, using its armor as a buffer.

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Posted - 2005.08.26 13:29:00 - [102]

Edited by: Naughty Boy on 26/08/2005 15:43:50
Originally by: Garreck
Originally by: Nomen Nescio
Thorax with NOTHING fitted has 170dps. And 5 guns on top of that. How could you not understand it?!! Thorax fittted the way rupture is will do 200 dps at the ranges of rupture with no problem. PLUS the drones.



To be honest, I'm not sure a thorax can be fitted to do 200dps at the ranges of a rupture. It's just not designed to have that kind of damage at that kind of range. If you're talking about trying to go toe-to-toe with 720s using 200mm rails, the thorax will likely be dead before the drones arrive.

As for "not understanding..." I don't see how I'm not getting across my point that the thorax will be under fire for a good long time before it can deal damage. 170dps drones doesn't mean anything for at least 20 seconds. 20 seconds of taking fire without being able to return it. Even assuming you're only being hit for 120 dps in the mean time, (a more reasonable number than 200dps perhaps?) you're going to be in really bad shape when you finally open fire. You HAVE to be able to do far superior DoT to be able to compete at that point.

You guys are hung up on this static dps stuff. You're not taking into account the tactical dynamic of it all. MWD-ing thorax gets hit for lots of damage. Slow moving drones don't just magically start doing that 170 dps. In fact, any cruiser with an mwd will beat a blaster-rax...just out distance the drones and blasters. Because all of the thoraxes weapons are short range, the cruiser is impervious to fire, large sig-radius notwithstanding. Meanwhile, the thorax is trying to cover ground whilst taking a beating. A caracal with mwd and cap booster should beat a thorax every time. An mwd-ing vexor with a cap booster could probably do it as well. Not to mention a rupture, a bellicose, a stabber, an omen, whatever. The drones will not be able to keep pace, and the blasters won't be able to take advantage of the opposing cruiser's large sig radius.

I can keep throwing out examples. I can keep re-wording it. And I can keep on being ignored, I guess. The thorax is a high risk ship. Without a plate, it depends on starting an engagement from a very short range, and praying that its target is not fast.

Taking away the plate will square everything away. Taking away the drones will only perpetuate the circle of nerf, as another cruiser (likely the maller) steps up as massively superior to other cruisers.


As i just the did the calculations, i will comment on this.

The thorax can be fitted to do 200 dps at the ranges of a rupture (being between 15000 and 17000m in the calculations mentionned above), it will just be outdamaged at extremely high ranges, due to higher falloff and different ammo range modifiers of projectiles. But, in fact, the rupture and not the thorax will likely be dead before the drones reach their target.

I'd like you to reassess yourself on that basis the viability of how removing oversized plates will fix the thorax, as at this point i am convinced that removing the plates without halving the drone bay will break the blaster thorax, and halving the drone bay without removing plates will increase the incentive to use blasters.

Let me explain this, to be sure we get this right. Removing the plates will remove the ability of the thorax to close on gank ship (and gank cruisers, because no plate will mean gank-area again) from a long range (thorax with 200 railguns included in the "gank-ship category btw). This will mean the dead of blaster setups on thorax (when the oversized drone bay already allows the thorax not to fit blasters).
Halving the drone bay will encourage blaster setups as, as you said, the thorax up close need damage. The ability to fit long range frig guns will still be possible but more difficult. More survivable with a plate (not necessarly 1600mm, but 800mm or 400mm), the thorax can be used close-range as it was intended, using its armor as a buffer.

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Posted - 2005.08.26 14:07:00 - [103]

Edited by: Naughty Boy on 26/08/2005 14:08:18
Originally by: Muad 'dib
It doesnt matter much what range the guns are as long as your comparing the same for all ships.

Id like to see gank maller and gank moa results but with max drone dmg added to it aswell, that is where the problem lies i didnt compare guns before as everyone knows that blasters should do the most dmg of all close range weapons. The reason i used long range is because there better ballanced, and we see that the ships are in the same rough area, but when drone dmg is added the thorax will jump out in front, and if it was using blasters too that would create an even bigger gap (no doubt overtaking most BCs in max dmg).


The comparison above is 4 720mm t2 VS 5 200mm t2 at 15000-17000m, 4 damage mod t2 each.

Comparing the moa with that isn't difficult but is necessarily inferior to the thorax, with 1 less gun, the same amound of damage mods, no ship skill damage bonus, and a slightly more damaging ammo because of the range bonus. Spare grid to fit launchers in the two remaining high slots will not change much.

The problem of the maller is that 15000 m is still a working range for pulses, i'll do the math in a few with beams to.

That being said, my point was that a non-plated thorax closing on a gank cruisers from 20km will die because there is not much place for manoeuvring in the "gank world". I see little relevance in comparing dps of gank setups at 20km to prove something about the drone bay of the thorax, as a non plated thorax (or whatever cruiser) will die to a gank-cruiser in less time than the flight time of the drones anyway.

People suggesting to remove oversized plates but keeping the drone bay are fighting against their own goal, this will definetly kill the thorax as a close range ship and make their drones worthless. Sounds logical to me.

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Posted - 2005.08.26 14:07:00 - [104]

Edited by: Naughty Boy on 26/08/2005 15:44:55
Originally by: Muad 'dib
It doesnt matter much what range the guns are as long as your comparing the same for all ships.

Id like to see gank maller and gank moa results but with max drone dmg added to it aswell, that is where the problem lies i didnt compare guns before as everyone knows that blasters should do the most dmg of all close range weapons. The reason i used long range is because there better ballanced, and we see that the ships are in the same rough area, but when drone dmg is added the thorax will jump out in front, and if it was using blasters too that would create an even bigger gap (no doubt overtaking most BCs in max dmg).


The comparison above is 4 720mm t2 VS 5 200mm t2 at 15000-17000m, 4 damage mod t2 each.

Comparing the moa with that isn't difficult but is necessarily inferior to the thorax, with 1 less gun, the same amount of damage mods, no ship skill damage bonus, and a slightly more damaging ammo because of the range bonus. Spare grid to fit launchers in the two remaining high slots will not change much.

The problem of the maller is that 15000 m is still a working range for pulses, i'll do the math in a few with beams to.

That being said, my point was that a non-plated thorax closing on a gank cruisers from 20km will die because there is not much place for manoeuvring in the "gank world". I see little relevance in comparing dps of gank setups at 20km to prove something about the drone bay of the thorax, as a non plated thorax (or whatever cruiser) will die to a gank-cruiser in less time than the flight time of the drones anyway.

People suggesting to remove oversized plates but keeping the drone bay are fighting against their own goal, this will definetly kill the thorax as a close range ship and make their drones worthless. Sounds logical to me.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 14:23:00 - [105]

Originally by: Toshiro Khan
Whats with all the people ignoring those saying that its the plate thats the problem, not the drone bay.
Honestly dude, i proved that point so nicely it could be a theorem. What you said wasn't ever proved, at any rate. Hint: see 6 posts above.

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Posted - 2005.08.26 14:23:00 - [106]

Originally by: Toshiro Khan
Whats with all the people ignoring those saying that its the plate thats the problem, not the drone bay.
Honestly dude, i proved that point so nicely it could be a theorem. What you said wasn't ever proved, at any rate. Hint: see 6 posts above.

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Posted - 2005.08.26 14:29:00 - [107]

Originally by: j0sephine
Edited by: j0sephine on 26/08/2005 14:20:29

"Id like to see gank maller and gank moa results (..)"

Dunno what gank moa really be, to be honest... you can mount 4x 250mm rails on her with 4 damage mods, but that leaves launcher slots empty (not enough grid left) ... with all tech.2 gear she'd do ~196 raw dps then. If you drop a damage mod for RCU to install the launchers, the overall DoT might go up to ~210 dps... but that'll leave you with some 40 grid even with maxed out skills, to use for all the lows (didn't check the cpu, might get tight too)


I was thinking about 4 * 200mm t2, 4 damage mods and worthless launchers at the cost of training advanced weapon upgrade to high level. No idea if it would be better (dps wise) than what you get though.

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Posted - 2005.08.26 14:29:00 - [108]

Originally by: j0sephine
Edited by: j0sephine on 26/08/2005 14:20:29

"Id like to see gank maller and gank moa results (..)"

Dunno what gank moa really be, to be honest... you can mount 4x 250mm rails on her with 4 damage mods, but that leaves launcher slots empty (not enough grid left) ... with all tech.2 gear she'd do ~196 raw dps then. If you drop a damage mod for RCU to install the launchers, the overall DoT might go up to ~210 dps... but that'll leave you with some 40 grid even with maxed out skills, to use for all the lows (didn't check the cpu, might get tight too)


I was thinking about 4 * 200mm t2, 4 damage mods and worthless launchers at the cost of training advanced weapon upgrade to high level. No idea if it would be better (dps wise) than what you get though.

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Posted - 2005.08.26 14:30:00 - [109]

Edited by: Naughty Boy on 26/08/2005 14:35:41
Edited by: Naughty Boy on 26/08/2005 14:31:43
Originally by: j0sephine
Edited by: j0sephine on 26/08/2005 14:28:08

"Everyone i know who PvP's says kill the drones you kill the rax.. and some of those are rax pilots."

Unless you're flying a plated maller, you have ~30-40 seconds to lock on and kill the drones (rough equivalent of 8 frigates) because past that time you're dead. Even if you manage to pull it off, by then you're so far out of hp even Thorax' small guns can finish you off.

Before the plate got popular, if you were in something smaller than battleship the only hope of survival was to focus all the fire on the Thorax herself and hope she pops before you do, rendering the drones dead. With the 1600mm plate in, this is simply no longer possible hence the Thorax currently enjoying her /iddqd mode against most of ships that's supposed to be her counterparts... -.o


And that is exactly why there is not hope whatsoever to defeat a tanked thorax in any close range cruiser in a world without plates. The close range thorax will die to any long range gank fitting, and kill other close range cruisers. Hence, nobody will ever fit a cruiser for close range except to fight other classes. Most cruiser cannot catch frigs, and cannot be a threat to BS without a plate, hence cruisers are ruled out of the game. Then we go play WOW and ask Blizzard for bigger helmets.

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Posted - 2005.08.26 14:30:00 - [110]

Edited by: Naughty Boy on 26/08/2005 14:37:25
Edit: Nevermind. Aborted joke.

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Posted - 2005.08.26 14:51:00 - [111]

Originally by: Caeden Nicomachean
I thought the rupture had six high slots? If 4 720s/heavys arent able to be fit, bring it down to 650s.
You cannot outdamage 4 720 t2 & 4 damage mods t2 with any amount of 650mm + heavy launchers, and i am not even sure that rupture with 4 720 t2 & 4 damage mods t2 + RCU 2 can fit 2 rocket launchers in the spare high slots.

Originally by: Caeden Nicomachean
It sounds much like many folks here will veto *any* drone bay at 200 on a cruiser. I think you could remove 3 highslots on the thorax, or move the space to the vexor and you'd still have this from some. Suggest you get some compromise sorta mindset, or these threads will continue for eons.
No. There is just a need for people to acknowledge this simple logic:

* remove the plates, keep the drone bay:
Tanking becomes useless against, back to ganking area. Blaster range is doomed, navigation is useless as when you are moving, you are not doing damage and you die. The heavy drones are useless for a thorax that will die in 20 seconds, when getting hammered from outside 15km. Thorax is doomed, and that's with its drone bay untouched.

* keep the plates, remove the drone bay:
The blaster-thorax becomes viable and desirableagain as it has to fit blasters to be a close range boat (needing damage and not able to rely only on the drone bay). Plate setup still beat gank setup, which mean longer and more enjoyable fight. Thorax can still heavily outdamage any cruiser at close range and even break a dual rep apoc tank alone.

Originally by: Caeden Nicomachean
As that video showed us - a big part of the issue comes from not shooting the drones. That doesn't get factored into the equations.


If you remove the plates, no close range cruiser will ever be able to shoot 8 heavy drones, do you understand that ? Close range thorax in a plate-free world will beat any close range cruiser. incidentally, it will die to gank setups, as every other close range cruiser. We will only see cruisers in mid range gank setup.

I *think* that you didn't factor in the equation that other cruisers *also* would lose the plate. Ok ?

Originally by: Caeden Nicomachean
The issue to me is that the thorax has the *ability* to gank with med guns along with the drones - though with plates in vogue people aren't gonna do that very often. I've come around to the idea of swapping drone bays on the vexor and thorax...but leaving the eve universe devoid of a cruiser with 200?


As i showed in another post at your request, swapping the vexor and the thorax drone bay will make the vexor bonus useless and the thorax will lose around 25% of its drone damage, which isn't very much (but still something).

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Posted - 2005.08.26 14:51:00 - [112]

Originally by: Caeden Nicomachean
I thought the rupture had six high slots? If 4 720s/heavys arent able to be fit, bring it down to 650s.
You cannot outdamage 4 720 t2 & 4 damage mods t2 with any amount of 650mm + heavy launchers, and i am not even sure that rupture with 4 720 t2 & 4 damage mods t2 + RCU 2 can fit 2 rocket launchers in the spare high slots.

Originally by: Caeden Nicomachean
It sounds much like many folks here will veto *any* drone bay at 200 on a cruiser. I think you could remove 3 highslots on the thorax, or move the space to the vexor and you'd still have this from some. Suggest you get some compromise sorta mindset, or these threads will continue for eons.
No. There is just a need for people to acknowledge this simple logic:

* remove the plates, keep the drone bay:
Tanking becomes useless against, back to ganking area. Blaster range is doomed, navigation is useless as when you are moving, you are not doing damage and you die. The heavy drones are useless for a thorax that will die in 20 seconds, when getting hammered from outside 15km. Thorax is doomed, and that's with its drone bay untouched.

* keep the plates, remove the drone bay:
The blaster-thorax becomes viable and desirableagain as it has to fit blasters to be a close range boat (needing damage and not able to rely only on the drone bay). Plate setup still beat gank setup, which mean longer and more enjoyable fight. Thorax can still heavily outdamage any cruiser at close range and even break a dual rep apoc tank alone.

Originally by: Caeden Nicomachean
As that video showed us - a big part of the issue comes from not shooting the drones. That doesn't get factored into the equations.


If you remove the plates, no close range cruiser will ever be able to shoot 8 heavy drones, do you understand that ? Close range thorax in a plate-free world will beat any close range cruiser. incidentally, it will die to gank setups, as every other close range cruiser. We will only see cruisers in mid range gank setup.

I *think* that you didn't factor in the equation that other cruisers *also* would lose the plate. Ok ?

Originally by: Caeden Nicomachean
The issue to me is that the thorax has the *ability* to gank with med guns along with the drones - though with plates in vogue people aren't gonna do that very often. I've come around to the idea of swapping drone bays on the vexor and thorax...but leaving the eve universe devoid of a cruiser with 200?


As i showed in another post at your request, swapping the vexor and the thorax drone bay will make the vexor bonus useless and the thorax will lose around 25% of its drone damage, which isn't very much (but still something).

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Posted - 2005.08.26 15:01:00 - [113]

Originally by: Tennotsukai
So, the problem is in fact the plate and not the drone bay of the rax?
But because people don't want to lose their extra 3k of armour, they instead want to nerf the rax.
Sorry, but those who are saying that the drone bay isn't the problem, its the plate are looking to be right. The whole argument shouldn't be about the rax being uber because of its drones.. its in fact the rax is uber because of the 1600mm plate.


Congrats, you took something that was already removed before you posted, and got it all wrong. I removed it, but as i believe that you aren't going to remove what you posted, here's what i wanted to write and decided not to: And that is exactly why there is not hope whatsoever to defeat a tanked thorax in any close range cruiser in a world without plates. The close range thorax will die to any long range gank fitting, and kill other close range cruisers with its massive damage advantage coming from drones. Hence, nobody will ever fit a cruiser for close range except to fight other classes. Most cruiser cannot catch frigs, and cannot be a threat to BS without a plate, hence short range cruisers are ruled out of the game. Long range cruisers still die to bs in a painful death.

Trying to make a point when quoting something before it gets edited isn't working good, ok ?

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Posted - 2005.08.26 15:01:00 - [114]

Originally by: Tennotsukai
So, the problem is in fact the plate and not the drone bay of the rax?
But because people don't want to lose their extra 3k of armour, they instead want to nerf the rax.
Sorry, but those who are saying that the drone bay isn't the problem, its the plate are looking to be right. The whole argument shouldn't be about the rax being uber because of its drones.. its in fact the rax is uber because of the 1600mm plate.


Congrats, you took something that was already removed before you posted, and got it all wrong. I removed it, but as i believe that you aren't going to remove what you posted, here's what i wanted to write and decided not to: And that is exactly why there is not hope whatsoever to defeat a tanked thorax in any close range cruiser in a world without plates. The close range thorax will die to any long range gank fitting, and kill other close range cruisers with its massive damage advantage coming from drones. Hence, nobody will ever fit a cruiser for close range except to fight other classes. Most cruiser cannot catch frigs, and cannot be a threat to BS without a plate, hence short range cruisers are ruled out of the game. Long range cruisers still die to bs in a painful death.

Trying to make a point when quoting something before it gets edited isn't working good, ok ?

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Posted - 2005.08.26 15:06:00 - [115]

Originally by: Toshiro Khan
But isn't that there the problem? being as 1600mm plate is for battleships and not cruisers. But because some bright spark had the idea of fitting it by using small guns the ball game changed.
That is not a problem, that is a solution of cruiser users for cruiser users. And fyi, frigates are much more hurt by this than battleships, exception being the thorax. Ok ?

Originally by: Toshiro Khan
If you remove the plate, the rax loses its megatank.. and since the damage isn't insta damage like that of a gank-a-geddon (drone flight time.. etc) plus the rax because vunrable on its way to its target it levels things out.
It does not LEVEL it out, it RULES it out. Ok ?

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Posted - 2005.08.26 15:06:00 - [116]

Originally by: Toshiro Khan
But isn't that there the problem? being as 1600mm plate is for battleships and not cruisers. But because some bright spark had the idea of fitting it by using small guns the ball game changed.
That is not a problem, that is a solution of cruiser users for cruiser users. And fyi, frigates are much more hurt by this than battleships, exception being the thorax. Ok ?

Originally by: Toshiro Khan
If you remove the plate, the rax loses its megatank.. and since the damage isn't insta damage like that of a gank-a-geddon (drone flight time.. etc) plus the rax because vunrable on its way to its target it levels things out.
It does not LEVEL it out, it RULES it out. Ok ?

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Posted - 2005.08.26 15:09:00 - [117]

Edited by: Naughty Boy on 26/08/2005 15:09:19
Originally by: Toshiro Khan
Erm... when you fit 1600mm plate, on a rax you can't fit med blasters.. so that doesn't bring back the blaster-rax .. unless your planning on making it so the rax can fit 1600mm plate and med blasters.. but then it would still leave things overpowered.
Small blasters dude, small neutron are the 1600mm plate alternative to med electron. Or fit a smaller plate and bigger weapons.

Originally by: Toshiro Khan
The problem is clearly the plate, and the majority of people asking for the rax, drone bay to be nerfed are in fact trying to hide the problem of the plate.
Seriously, you make me want to cry. Why don't you give a reason, ONCE, instead of hammering this thread with this affirmation. Prove IT damnit!

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Posted - 2005.08.26 15:09:00 - [118]

Edited by: Naughty Boy on 26/08/2005 15:09:19
Originally by: Toshiro Khan
Erm... when you fit 1600mm plate, on a rax you can't fit med blasters.. so that doesn't bring back the blaster-rax .. unless your planning on making it so the rax can fit 1600mm plate and med blasters.. but then it would still leave things overpowered.
Small blasters dude, small neutron are the 1600mm plate alternative to med electron. Or fit a smaller plate and bigger weapons.

Originally by: Toshiro Khan
The problem is clearly the plate, and the majority of people asking for the rax, drone bay to be nerfed are in fact trying to hide the problem of the plate.
Seriously, you make me want to cry. Why don't you give a reason, ONCE, instead of hammering this thread with this affirmation. Prove IT damnit!

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 15:19:00 - [119]

Originally by: Toshiro Khan
Erm... frigs are not hurt by this, the one frig i can see by the plates being sorted out is the plated claw.. which imho is overpowered in the same way as the rax is. Because of oversized plates
cruisers mounting frigates guns are the bane of frigates, t1 and t2 alike, much more than cruisers mounting cruiser guns. Does this make sense to you ?

Originally by: Toshiro Khan
Your whole argument boils down to the fact, you don't want plates to be fixed. And rather addressing this problem you want to nerf the rax.. without plate the rax is nothing, going back to before some bright spark put 1600mm plate on a rax, and you could use 10 heavies in a rax.. no-one really complained about the rax.. because it was just another cruiser and died very quickly.
That is where i stop replying to you. I tried enough, believe what you want.

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Posted - 2005.08.26 15:19:00 - [120]

Originally by: Toshiro Khan
Erm... frigs are not hurt by this, the one frig i can see by the plates being sorted out is the plated claw.. which imho is overpowered in the same way as the rax is. Because of oversized plates
cruisers mounting frigates guns are the bane of frigates, t1 and t2 alike, much more than cruisers mounting cruiser guns. Does this make sense to you ?

Originally by: Toshiro Khan
Your whole argument boils down to the fact, you don't want plates to be fixed. And rather addressing this problem you want to nerf the rax.. without plate the rax is nothing, going back to before some bright spark put 1600mm plate on a rax, and you could use 10 heavies in a rax.. no-one really complained about the rax.. because it was just another cruiser and died very quickly.
That is where i stop replying to you. I tried enough, believe what you want.

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Posted - 2005.08.26 20:23:00 - [121]

Edited by: Naughty Boy on 26/08/2005 20:25:14
Confused

Garreck, answer my questions pretty please. The one about how exactly 8 heavy drones are needed and ten mediums are not enough, and the few others you didn't reply to.

Thanks.

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Posted - 2005.08.26 20:23:00 - [122]

Edited by: Naughty Boy on 26/08/2005 20:25:14
Confused

Garreck, answer my questions pretty please. The one about how exactly 8 heavy drones are needed and ten mediums are not enough, and the few others you didn't reply to.

Thanks.

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Posted - 2005.08.26 20:30:00 - [123]

Edited by: Naughty Boy on 26/08/2005 20:30:09
Originally by: Garreck
Most 1v1's end with somebody running. That's the nature of a lot of folks' mindsets anymore. We're assuming both targets stay until one dies for the sake of numbers.


That is so wrong, getting rid of the possibility to warp out while testing something is not, ever, going to give an evidence about anything. You just can't assume that at all.

Reason ? Because in pvp you have to make sure that you target don't run away, no thorax pilot is going to be kitted to death running after a mwd rupture, which is your argument about the weakness of the thorax.

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Posted - 2005.08.26 20:30:00 - [124]

Edited by: Naughty Boy on 26/08/2005 20:30:09
Originally by: Garreck
Most 1v1's end with somebody running. That's the nature of a lot of folks' mindsets anymore. We're assuming both targets stay until one dies for the sake of numbers.


That is so wrong, getting rid of the possibility to warp out while testing something is not, ever, going to give an evidence about anything. You just can't assume that at all.

Reason ? Because in pvp you have to make sure that you target don't run away, no thorax pilot is going to be kitted to death running after a mwd rupture, which is your argument about the weakness of the thorax.

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Posted - 2005.08.26 21:12:00 - [125]

Originally by: Garreck
My argument is simply that damage inflicted on the thorax before it can even open fire quite justifies the amount of damage a thorax can deal at close range.
That still doesn't tell me why my stabber has only 2 scouts drones.
But i guess that i'll get that when i get more sleep. Long day today...

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Posted - 2005.08.26 21:12:00 - [126]

Originally by: Garreck
My argument is simply that damage inflicted on the thorax before it can even open fire quite justifies the amount of damage a thorax can deal at close range.
That still doesn't tell me why my stabber has only 2 scouts drones.
But i guess that i'll get that when i get more sleep. Long day today...

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Posted - 2005.08.26 21:26:00 - [127]

Originally by: Garreck
No, it doesn't. I'm quite successful with my non-plate 'rax. I'm also quite vulnerable. I notice you've changed your argument to attack the value of a thorax without plate...but this logic will be even more unfounded than the logic that drones make it overpowered, as old-school thorax lovers have been making due with their fragile but heavy hitting cruiser for a good long time.


Erm, no. I didn't change logic at all. I am trying to prove that it is better for a thorax to keep the plate and lose half the drones than the other way around. I believe i did it.
As for you being succesful with your non plate thorax, i'd say go face some gank rupture without your plate and die... wait. No. People do not fit gank rupture because AC + plates makes it better overall, currently. Lose the plate on anything, you'll face the kind of rupture that does 200+ dps and you will not like it.

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Posted - 2005.08.26 21:26:00 - [128]

Originally by: Garreck
No, it doesn't. I'm quite successful with my non-plate 'rax. I'm also quite vulnerable. I notice you've changed your argument to attack the value of a thorax without plate...but this logic will be even more unfounded than the logic that drones make it overpowered, as old-school thorax lovers have been making due with their fragile but heavy hitting cruiser for a good long time.


Erm, no. I didn't change logic at all. I am trying to prove that it is better for a thorax to keep the plate and lose half the drones than the other way around. I believe i did it.
As for you being succesful with your non plate thorax, i'd say go face some gank rupture without your plate and die... wait. No. People do not fit gank rupture because AC + plates makes it better overall, currently. Lose the plate on anything, you'll face the kind of rupture that does 200+ dps and you will not like it.

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Posted - 2005.08.26 21:29:00 - [129]

Originally by: Garreck
Without plate, it's simply not true. Folks are already yielding to the logic that a non-plated thorax is quite vulnerable.
A blaster thorax without plate is vulnerable... to "gank setups", even to a gank-thorax with 200mm railguns. No point made about the drone bay here, it's a totally different rule of the game that you point out.

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Posted - 2005.08.26 21:29:00 - [130]

Originally by: Garreck
Without plate, it's simply not true. Folks are already yielding to the logic that a non-plated thorax is quite vulnerable.
A blaster thorax without plate is vulnerable... to "gank setups", even to a gank-thorax with 200mm railguns. No point made about the drone bay here, it's a totally different rule of the game that you point out.

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Posted - 2005.08.26 21:32:00 - [131]

Originally by: Garreck
Why are 10 mediums not enough? It's just not enough to get the job done.


How so ?

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Posted - 2005.08.26 21:32:00 - [132]

Originally by: Garreck
Why are 10 mediums not enough? It's just not enough to get the job done.


How so ?

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Posted - 2005.08.26 21:35:00 - [133]

Originally by: Garreck
Actually, with some clever piloting, a Rupture pilot can easily kite within scramble range. Remember: as long as you keep outside of 2km (avoiding blasters) and move faster than an mwd 'rax (avoiding being webbed and outrunning the drones by default) then the thorax pilot has no choice but to be "kited to death." Just fit a 20km disruptor and it's game over for mr. overpowered thorax.


Congratulation, you find a specific theoretical setup (that isn't viable either) that would beat a thorax in a 1 vs 1. Now, nobody said that the thorax was overpowered by such a margin that you couldn't find a specific to kill it.

Kinda ruins that to be honest, nobody fit 4 * 720 or even 4 * 650 artillery and a mwd, that things doesn't hold a fight against anything.

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Posted - 2005.08.26 21:35:00 - [134]

Originally by: Garreck
Actually, with some clever piloting, a Rupture pilot can easily kite within scramble range. Remember: as long as you keep outside of 2km (avoiding blasters) and move faster than an mwd 'rax (avoiding being webbed and outrunning the drones by default) then the thorax pilot has no choice but to be "kited to death." Just fit a 20km disruptor and it's game over for mr. overpowered thorax.


Congratulation, you find a specific theoretical setup (that isn't viable either) that would beat a thorax in a 1 vs 1. Now, nobody said that the thorax was overpowered by such a margin that you couldn't find a specific to kill it.

Kinda ruins that to be honest, nobody fit 4 * 720 or even 4 * 650 artillery and a mwd, that things doesn't hold a fight against anything.

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Posted - 2005.08.26 21:49:00 - [135]

Edited by: Naughty Boy on 26/08/2005 21:57:47
Originally by: Garreck
You can take my word for it, you can run the numbers for yourself, or you can write me off as "wrong" without bothering.
I'll actually do the setups for you:

Thorax:
5 * 200mm t2
2 tracking comp t2 & 1 sensor booster
4 damage mod t2 & 1 rcu t2
Not all of the 375 cpu is used (weapon upgrades 5 required on top of electronic 5)
Not all of the 1006.2 pg used (engineering 5 needed, no adv. weap. upgrades needed)

Rupture: (650mm fit)
4 * 650 t2 & 2 heavy t2
1 tracking comp t2 & 1 sensor booster & 1 empty slot
4 damage mod t2 & 1 rcu t2
Not enough cpu to fit the last mid slot, not enough pg with engineering 5 to fit everything but it'll do with advanced weapon upgrade trained a few levels
Outdamaged by the thorax inside 30 - 40 km, i'll do the precise math tomorrow.

Rupture: (720mm fit)
4 * 720mm t2 & 2 rocket launcher t2
2 tracking comp t2 & 1 sensor booster
4 damage mod t2 & 1 rcu t2
Enough cpu, but require advanced weapon upgrade trained a lot (71 pg lacking without the skill, 1042 pg with the rcu2 and it need 1113 to fit)
Outdamaged by the thorax inside 30 km, i'll do the precise math tomorrow.

Ok, i did my best to come with comparable setups. I hope that i did that right, as i said i'll have to check it tomorrow.

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Posted - 2005.08.26 21:49:00 - [136]

Edited by: Naughty Boy on 26/08/2005 21:57:47
Originally by: Garreck
You can take my word for it, you can run the numbers for yourself, or you can write me off as "wrong" without bothering.
I'll actually do the setups for you:

Thorax:
5 * 200mm t2
2 tracking comp t2 & 1 sensor booster
4 damage mod t2 & 1 rcu t2
Not all of the 375 cpu is used (weapon upgrades 5 required on top of electronic 5)
Not all of the 1006.2 pg used (engineering 5 needed, no adv. weap. upgrades needed)

Rupture: (650mm fit)
4 * 650 t2 & 2 heavy t2
1 tracking comp t2 & 1 sensor booster & 1 empty slot
4 damage mod t2 & 1 rcu t2
Not enough cpu to fit the last mid slot, not enough pg with engineering 5 to fit everything but it'll do with advanced weapon upgrade trained a few levels
Outdamaged by the thorax inside 30 - 40 km, i'll do the precise math tomorrow.

Rupture: (720mm fit)
4 * 720mm t2 & 2 rocket launcher t2
2 tracking comp t2 & 1 sensor booster
4 damage mod t2 & 1 rcu t2
Enough cpu, but require advanced weapon upgrade trained a lot (71 pg lacking without the skill, 1042 pg with the rcu2 and it need 1113 to fit)
Outdamaged by the thorax inside 30 km, i'll do the precise math tomorrow.

Ok, i did my best to come with comparable setups. I hope that i did that right, as i said i'll have to check it tomorrow.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 21:50:00 - [137]

Originally by: Caeden Nicomachean
Sorta like talkin about a present day thorax pilot loading a full rack of med rails, or anyone with a pulse shooting at the thorax with 720s instead of the drones, or fighting a thorax at close range with 720s to begin with, or any of the other nifty stuff in this thread .


I know, i find all this quite annoying to be honest.

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Posted - 2005.08.26 21:50:00 - [138]

Originally by: Caeden Nicomachean
Sorta like talkin about a present day thorax pilot loading a full rack of med rails, or anyone with a pulse shooting at the thorax with 720s instead of the drones, or fighting a thorax at close range with 720s to begin with, or any of the other nifty stuff in this thread .


I know, i find all this quite annoying to be honest.

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Posted - 2005.08.26 22:07:00 - [139]

Originally by: Garreck
My argument is simply that damage inflicted on the thorax before it can even open fire quite justifies the amount of damage a thorax can deal at close range.


You accept ship flight time/drone flight time as a reduction of damage accross the fight, but forget about the tracking problems of long range guns at close range as a reduction of damage over time. Why is that ?

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Posted - 2005.08.26 22:07:00 - [140]

Originally by: Garreck
My argument is simply that damage inflicted on the thorax before it can even open fire quite justifies the amount of damage a thorax can deal at close range.


You accept ship flight time/drone flight time as a reduction of damage accross the fight, but forget about the tracking problems of long range guns at close range as a reduction of damage over time. Why is that ?

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Posted - 2005.08.26 22:30:00 - [141]

Edited by: Naughty Boy on 26/08/2005 22:36:20
Originally by: Garreck
Obviously at that point if you haven't destroyed it, you've probably lost unless your launchers can somehow save you.


So why exactly does it needs so much damage at that point ? That's the thing that is puzzling me really, if you get inside the long range guns, 3, 8 or 28 drones won't make a difference except how fast the other ship (the other cruiser, say) is going to die. But it will make a difference in you meet another close range ship, say my poor stabber, because it need as much damage up close as you do. For me, the issue about balance is more related to close range ship that long range ship, hence why i don't get this stuffs about 720mm artillery rupture and 200mm railgun thorax. I just did the math "if it helps" but can't see futher than that.

Now, that's for inter-class combat. How about, say, assault ship (frigates) or even battleship ? Isn't the "much needed firepower" you speak off a bit to much ?

That why i rest my case, about an inbalance "inside the class" and "outside a class".

I would still love the thorax with 10 mediums, but that would give me a reason to use my stabber sometimes Mad

Sincerly Yours, The Naughty Boy.

Edit: Oh, yeah, i'll just add that. I'm not randomly getting from a "nerf the thorax drones bay" to a "give me more drone bay on my stabber". That example was to try to get a point more clear, i already said why i don't think that "boost *damage* of every cruiser will be better than nerf the rax" is going to be an improvement.
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Posted - 2005.08.26 22:30:00 - [142]

Edited by: Naughty Boy on 26/08/2005 22:42:20
Originally by: Garreck
Obviously at that point if you haven't destroyed it, you've probably lost unless your launchers can somehow save you.


So why exactly does it needs so much damage at that point ? That's the thing that is puzzling me really, if you get inside the long range guns, 3, 8 or 28 drones won't make a difference except how fast the other ship (the other cruiser, say) is going to die. But it will make a difference if you meet another close range ship, say my poor stabber, because it need as much damage up close as you do. For me, the issue about balance is more related to close range ship that long range ship, hence why i don't get this stuffs about 720mm artillery rupture and 200mm railgun thorax. I just did the math "if it helps" but can't see futher than that.

Now, that's for inter-class combat. How about, say, assault ship (frigates) or even battleship ? Isn't the "much needed firepower" you speak of a bit too much ?

That's why i rest my case, about an inbalance "inside the class" and "outside a class".

I would still love the thorax with 10 mediums, but that would give me a reason to use my stabber sometimes as it would no shamefully die to another close range cruiser, for the sake of the argument you bring about the "much needed damage".

Sincerly Yours, The Naughty Boy.

Edit: Oh, yeah, i'll just add that. I'm not randomly getting from a "nerf the thorax drones bay" to a "give me more drone bay on my stabber". That example was to try to get a point more clear, i already said why i don't think that "boost *damage* of every cruiser will be better than nerf the rax" is going to be an improvement.
Edit2,3,4: spelling errors 4tw.Neutral

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Posted - 2005.08.26 23:00:00 - [143]

Edited by: Naughty Boy on 26/08/2005 23:05:24
Edited by: Naughty Boy on 26/08/2005 23:00:30
Originally by: Garreck
The stabber can kite like a son-of-a-gun. Against a thorax it'll want an mwd because the thorax will be using one. Against other ships, it doesn't even need that. I'm not an expert on minnie ships, but I surely fly against 'em a lot.

The stabber is a weird ship, it is an awesome design yet it is very hard to get it working good. Yes, you can do nasty tricks with 650mm, including some kiting, but you will never do decent damage. Stabber get only one damage bonus (instead of the two it should get for projectiles to perform ok), 650mm are hard to fit for pants damage, and you will need 3 pds in the low so say bye to damage mods. On top of that you can't tank it, 3/3 mid/low don't cut it. 425mm aren't worth fitting and can't be fitted, 220mm are nice as are dual180mm. Only problem is that web range is exactly your falloff, so unless you want to be webbed in a ship that only relies on speed to survive this is going to be though to scratch some paint. You can ditch projectile for lasers, then you think about it and say, screw that, i'll fit pulse on a nano maller or a nano thorax... :/
All that to say, yes it is a nice ship, but to some extent telling that thorax needs its drones to work correctly is as if i were saying, the stabber needs 3 times its current falloff because it just cannot afford to be webbed. Sure, it would be nice to have, and would make it much better, but i guess we can't all have whatever our ship *needs* to work correctly.

Originally by: Garreck
2 Assault frigates can make real quick work of a non-plated thorax. Heavy drones have a hard time against frigates. An assault frig can easily have 1k armor, great resists, solid damage, and move at over 500m/s. And the 'rax's blasters? Well, unless the frigates are orbiting at 2km...
What j0sephine said. And, besides, that's just my problem, with so much drones there is little incentive to fit blasters even on a close range thorax, so fitting frig guns on a non-plated thorax is still something that can be done. And then, you have a ship that still work correctly at close range and is a serious threat to frigs. But that's an old point, yet again, so disregard this. I still think that it would be nice to make thorax pilots have to do a real sacrifice when not fitting blasters.

Originally by: Garreck
Battleships can fry a non-plate thorax outside 20km real quick, and 6 heavy drones will do a non-plate thorax well before that thorax can do a battleship.
That is something i agree with.

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Posted - 2005.08.26 23:00:00 - [144]

Edited by: Naughty Boy on 26/08/2005 23:13:43
Originally by: Garreck
The stabber can kite like a son-of-a-gun. Against a thorax it'll want an mwd because the thorax will be using one. Against other ships, it doesn't even need that. I'm not an expert on minnie ships, but I surely fly against 'em a lot.

The stabber is a weird ship, it is an awesome design yet it is very hard to get it working good. Yes, you can do nasty tricks with 650mm, including some kiting, but you will never do decent damage. Stabber get only one damage bonus (instead of the two it should get for projectiles to perform ok), 650mm are hard to fit for pants damage, and you will need 3 pds in the low so say bye to damage mods. On top of that you can't tank it, 3/3 mid/low don't cut it. 425mm aren't worth fitting and can't be fitted, 220mm are nice as are dual180mm. Only problem is that web range is exactly your falloff, so unless you want to be webbed in a ship that only relies on speed to survive this is going to be though to scratch some paint. You can ditch projectile for lasers, then you think about it and say, screw that, i'll fit pulse on a nano maller or a nano thorax... :/
All that to say, yes it is a nice ship, but to some extent telling that thorax needs its drones to work correctly is as if i were saying, the stabber needs 3 times its current falloff because it just cannot afford to be webbed. Sure, it would be nice to have, and would make it much better, but i guess we can't all have whatever our ship *needs* to work correctly.

Originally by: Garreck
2 Assault frigates can make real quick work of a non-plated thorax. Heavy drones have a hard time against frigates. An assault frig can easily have 1k armor, great resists, solid damage, and move at over 500m/s. And the 'rax's blasters? Well, unless the frigates are orbiting at 2km...
What j0sephine said. And, besides, that's just my problem, with so much drones there is little incentive to fit blasters even on a close range thorax, so fitting frig guns on a non-plated thorax is still something that can be done. And then, you have a ship that still work correctly at close range and is a serious threat to frigs. But that's an old point, yet again, so disregard this. I still think that it would be nice to make thorax pilots have to do a real sacrifice when not fitting blasters.

Originally by: Garreck
Battleships can fry a non-plate thorax outside 20km real quick, and 6 heavy drones will do a non-plate thorax well before that thorax can do a battleship.
That is something i agree with.
Edit: But the thorax don't *need* its drones there. So, against which ships/ classes of ship does it (finally) needs its drones ?

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.26 23:03:00 - [145]

Originally by: Joshua Keeling
Big drones do have a hard time against frigates. A frigate can outrun them oh so easily.

You need to web a inty to hit it with heavy drones, the guns arent the issue, it's the range.

Even medium drones can have trouble. Light drones are the only drones that can successfully chase around an inty, with any certainty anyway.

Josh


Not every frig can afford to fit an mwd, especially assault frig. For them heavy drones are a serious problem. As i said previously, an bunch of ogres will slaughter a close range rifter, not webbed, not nossed. Simply because it is not possible to run a mwd at close range and do damage.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.26 23:03:00 - [146]

Originally by: Joshua Keeling
Big drones do have a hard time against frigates. A frigate can outrun them oh so easily.

You need to web a inty to hit it with heavy drones, the guns arent the issue, it's the range.

Even medium drones can have trouble. Light drones are the only drones that can successfully chase around an inty, with any certainty anyway.

Josh


Not every frig can afford to fit an mwd, especially assault frig. For them heavy drones are a serious problem. As i said previously, an bunch of ogres will slaughter a close range rifter, not webbed, not nossed. Simply because it is not possible to run a mwd at close range and do damage.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.08.29 18:36:00 - [147]

Edited by: Naughty Boy on 29/08/2005 18:37:28
Edited by: Naughty Boy on 29/08/2005 18:36:32
Originally by: Turin
I see. So. If we dont agree with you, then were a retard who doesnt know anythign about the game? How Arrogent is that?
Sheesh! BTW. I dont agree with you, But since I have only been playing since the game was released, I must know nothing.

I have one word for you regarding the Thorax.

SMARTBOMB.

If you dont have one, and get caught. shame on you. You desereve to die. And I hope you didnt have insureance either.


I though that i was done with the topic, I guess not. I can adapt and have never really called for a nerf before. I think that plates are fine as they make tanking an option and make fight last longer. I would have no problem to adapt to a harsher penalty to fit oversized plates as about all my setup would trade an oversized plate + power mod for two smaller plates, so anything changed there would not really affect me. I have no problem with the thorax being an awesome cruiser, because i fly it, i enjoy it and would hate to see it nerfed to a point where i wouldn't have a reason to fly it.

That being said, for all the reasons i mentioned, the drone bay of the thorax is something that doesn't fit in the game and should be balanced. I know that many people didn't like my positions, and the way i defended them. I am fine with that.

Thanks j0sephine for proving what was not realistic in your point, and overall to all people who can defend a position for the game and not for their own advantage, whatever were their opinions in this thread.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.08.29 18:36:00 - [148]

Edited by: Naughty Boy on 29/08/2005 18:37:28
Edited by: Naughty Boy on 29/08/2005 18:36:32
Originally by: Turin
I see. So. If we dont agree with you, then were a retard who doesnt know anythign about the game? How Arrogent is that?
Sheesh! BTW. I dont agree with you, But since I have only been playing since the game was released, I must know nothing.

I have one word for you regarding the Thorax.

SMARTBOMB.

If you dont have one, and get caught. shame on you. You desereve to die. And I hope you didnt have insureance either.


I though that i was done with the topic, I guess not. I can adapt and have never really called for a nerf before. I think that plates are fine as they make tanking an option and make fight last longer. I would have no problem to adapt to a harsher penalty to fit oversized plates as about all my setup would trade an oversized plate + power mod for two smaller plates, so anything changed there would not really affect me. I have no problem with the thorax being an awesome cruiser, because i fly it, i enjoy it and would hate to see it nerfed to a point where i wouldn't have a reason to fly it.

That being said, for all the reasons i mentioned, the drone bay of the thorax is something that doesn't fit in the game and should be balanced. I know that many people didn't like my positions, and the way i defended them. I am fine with that.

Thanks j0sephine for proving what was not realistic in your point, and overall to all people who can defend a position for the game and not for their own advantage, whatever were their opinions in this thread.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.04 03:03:00 - [149]

Edited by: Naughty Boy on 04/09/2005 03:07:24
Originally by: Nyxus
Ithildin - I have to agree with your line of thought. I am interested in the same numbers. I will start the process of crunching in the next couple of days. I will use my skills for base grid/cpu etc but if people here know decent turrets to use for each ship I would appreciate the input. I will probably use base values for turrets again so as to have an apples to apples comparison while using my base skills as a frame of reference for each ship. Ship fitter 4tw!

I am also interested in the number, and even started computing them, but I gave up for a very simple reason. They are nice to have, but most of them do not help to determine if the drone bay is too big or not.

[comparison of gank setups (most damaging setups at 20km with highest damaging ammo at that range)]
Thorax:
5 * 200mm railguns t2
1 sensor booster t2 & 2 tracking computer t2
4 mag stabs t2 & 1 RCU t2
* max gun damage with max skills: 283 dps (plutonium ammo to have similar range, though with 2 tracking comp t2 antimatter would work too. 308 dps with AM).

Rupture:
4 * 720mm artillery t2
1 sensor booster t2 & 2 tracking computer t2
4 gyro stabs t2 & 1 RCU t2
Note that this setup is easier to fit (cpu wise) and more damaging than a 650mm artillery setup with heavy missiles t2.
* max gun damage with max skills: 269 dps (emp ammo).

Moa:
4 * 200mm railguns t2 & 2 heavy launcher t2 (they fit both with advanced weapon upgrades 4, i think)
1 sensor booster t2 & 2 tracking computer t2 & 1 something (how could we ever control this variable)
4 mag stabs t2
Note that this setup is more damaging than a 250mm railgun setup without heavy missiles t2, or a 250mm railgun setup with a RCU instead of one mag stab t2.
* max gun damage with max skills: 198 dps (antimatter ammo).
* max missile damage with max skills: 2 (number of launchers) * 150 (ammo damage) * 1.25 (heavies skill) * 1.10 (specialization skill) * 1.10 (warhead upgrades) / (14.4 (base rof) * 0.85 (rapid launch) * 0.9 (missile launcher operation skill)) = 41 dps. Not sure about this, i'm not used to the new missiles skills but i think that i got it right.
* sum: 239 dps.

Maller:
(a)
5 * heavy beams t2
1 sensor booster t2 & 2 tracking computer t2 (actually, it's a tad to short on cpu with maxed skills, but who cares)
4 * heat sink t2 & 2 * RCU t2
* damage with max skills: 302 dps (multifreq).

(b)
5 * medium focused beams t2
1 sensor booster t2 & 2 tracking computer t2
6 * heat sink t2
* damage with max skills: 309 dps (multifreq, slightly outranged by other guns in the comparison though).

(c)There is a mix of beams that does slightly more damage, 4 heavy & 1 med focused with 5 damage mods. Damage < 330 dps though. And, erm, we know about how good amarr ships are at stacking damage mods, don't we...

As was already known before the calculations, this doesn't help in telling how much drone bay should have the thorax :/

Originally by: Nyxus
I would guess about a month minimum, maybe 5 weeks. You need Cruiser 4, T2 Beams or Rails, and Heavy Drones 4. A few other engineering skills for cap and such, although its not very hard to fit the small guns and plate.

I have gallente cruiser 3, heavy drones 2 and do not use t2 guns on my thorax, but each his own preference. t2 guns are not a must have, neither are the cruiser bonus.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.09.04 03:03:00 - [150]

Edited by: Naughty Boy on 04/09/2005 03:29:38
Originally by: Nyxus
Ithildin - I have to agree with your line of thought. I am interested in the same numbers. I will start the process of crunching in the next couple of days. I will use my skills for base grid/cpu etc but if people here know decent turrets to use for each ship I would appreciate the input. I will probably use base values for turrets again so as to have an apples to apples comparison while using my base skills as a frame of reference for each ship. Ship fitter 4tw!

I am also interested in the numbers, and even started computing them, but I gave up for a very simple reason. They are nice to have, but most of them do not help to determine if the drone bay is too big or not.

[comparison of gank setups (most damaging setups at 20km with highest damaging ammo at that range)]
Thorax:
5 * 200mm railguns t2
1 sensor booster t2 & 2 tracking computer t2
4 mag stabs t2 & 1 RCU t2
* max gun damage with max skills: 283 dps (plutonium to have similar range, though with 2 tracking comp t2 antimatter would work too. 308 dps with AM).

Rupture:
4 * 720mm artillery t2
1 sensor booster t2 & 2 tracking computer t2
4 gyro stabs t2 & 1 RCU t2
Note that this setup is easier to fit (cpu wise) and more damaging than a 650mm artillery setup with heavy missiles t2.
* max gun damage with max skills: 269 dps (emp).

Moa:
4 * 200mm railguns t2 & 2 heavy launcher t2 (they fit both with advanced weapon upgrades 4, i think)
1 sensor booster t2 & 2 tracking computer t2 & 1 something (how could we ever control this variable)
4 mag stabs t2
Note that this setup is more damaging than a 250mm railgun setup without heavy missiles t2, or a 250mm railgun setup with a RCU instead of one mag stab t2.
* max gun damage with max skills: 198 dps (antimatter).
* max missile damage with max skills: 2 (number of launchers) * 150 (ammo damage) * 1.25 (heavies skill) * 1.10 (specialization skill) * 1.10 (warhead upgrades) / (14.4 (base rof) * 0.85 (rapid launch) * 0.9 (missile launcher operation skill)) = 41 dps. Not sure about this, i'm not used to the new missiles skills but i think that i got it right.
* sum: 239 dps.

Maller:
(a)
5 * heavy beams t2
1 sensor booster t2 & 2 tracking computer t2 (actually, it's a tad to short on cpu with maxed skills, but who cares)
4 * heat sink t2 & 2 * RCU t2
* damage with max skills: 302 dps (multifreq).

(b)
5 * medium focused beams t2
1 sensor booster t2 & 2 tracking computer t2
6 * heat sink t2
* damage with max skills: 309 dps (multifreq, slightly outranged by other guns in the comparison though).

(c)There is a mix of beams that does slightly more damage, 4 heavy & 1 med focused with 5 damage mods. Damage < 330 dps though. And, erm, we know about how good amarr ships are at stacking damage mods, don't we...

As was already known before the calculations, this doesn't help in telling how much drone bay should have the thorax :/
Edit: the reason is simple, with that kind of setup the fight is over before any amount or kind of drones can make a difference.

Originally by: Nyxus
I would guess about a month minimum, maybe 5 weeks. You need Cruiser 4, T2 Beams or Rails, and Heavy Drones 4. A few other engineering skills for cap and such, although its not very hard to fit the small guns and plate.

I have gallente cruiser 3, heavy drones 2 and do not use t2 guns on my thorax, but each his own preference. t2 guns are not a must have, neither are the cruiser bonus.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.04 03:03:00 - [151]

Edited by: Naughty Boy on 04/09/2005 03:29:38
Originally by: Nyxus
Ithildin - I have to agree with your line of thought. I am interested in the same numbers. I will start the process of crunching in the next couple of days. I will use my skills for base grid/cpu etc but if people here know decent turrets to use for each ship I would appreciate the input. I will probably use base values for turrets again so as to have an apples to apples comparison while using my base skills as a frame of reference for each ship. Ship fitter 4tw!

I am also interested in the numbers, and even started computing them, but I gave up for a very simple reason. They are nice to have, but most of them do not help to determine if the drone bay is too big or not.

[comparison of gank setups (most damaging setups at 20km with highest damaging ammo at that range)]
Thorax:
5 * 200mm railguns t2
1 sensor booster t2 & 2 tracking computer t2
4 mag stabs t2 & 1 RCU t2
* max gun damage with max skills: 283 dps (plutonium to have similar range, though with 2 tracking comp t2 antimatter would work too. 308 dps with AM).

Rupture:
4 * 720mm artillery t2
1 sensor booster t2 & 2 tracking computer t2
4 gyro stabs t2 & 1 RCU t2
Note that this setup is easier to fit (cpu wise) and more damaging than a 650mm artillery setup with heavy missiles t2.
* max gun damage with max skills: 269 dps (emp).

Moa:
4 * 200mm railguns t2 & 2 heavy launcher t2 (they fit both with advanced weapon upgrades 4, i think)
1 sensor booster t2 & 2 tracking computer t2 & 1 something (how could we ever control this variable)
4 mag stabs t2
Note that this setup is more damaging than a 250mm railgun setup without heavy missiles t2, or a 250mm railgun setup with a RCU instead of one mag stab t2.
* max gun damage with max skills: 198 dps (antimatter).
* max missile damage with max skills: 2 (number of launchers) * 150 (ammo damage) * 1.25 (heavies skill) * 1.10 (specialization skill) * 1.10 (warhead upgrades) / (14.4 (base rof) * 0.85 (rapid launch) * 0.9 (missile launcher operation skill)) = 41 dps. Not sure about this, i'm not used to the new missiles skills but i think that i got it right.
* sum: 239 dps.

Maller:
(a)
5 * heavy beams t2
1 sensor booster t2 & 2 tracking computer t2 (actually, it's a tad to short on cpu with maxed skills, but who cares)
4 * heat sink t2 & 2 * RCU t2
* damage with max skills: 302 dps (multifreq).

(b)
5 * medium focused beams t2
1 sensor booster t2 & 2 tracking computer t2
6 * heat sink t2
* damage with max skills: 309 dps (multifreq, slightly outranged by other guns in the comparison though).

(c)There is a mix of beams that does slightly more damage, 4 heavy & 1 med focused with 5 damage mods. Damage < 330 dps though. And, erm, we know about how good amarr ships are at stacking damage mods, don't we...

As was already known before the calculations, this doesn't help in telling how much drone bay should have the thorax :/
Edit: the reason is simple, with that kind of setup the fight is over before any amount or kind of drones can make a difference.

Originally by: Nyxus
I would guess about a month minimum, maybe 5 weeks. You need Cruiser 4, T2 Beams or Rails, and Heavy Drones 4. A few other engineering skills for cap and such, although its not very hard to fit the small guns and plate.

I have gallente cruiser 3, heavy drones 2 and do not use t2 guns on my thorax, but each his own preference. t2 guns are not a must have, neither are the cruiser bonus.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.04 12:56:00 - [152]

Edited by: Naughty Boy on 04/09/2005 13:11:56
Originally by: Ithildin
* In your comparison you listed only 4 turrets on the Rupture and no launchers, could it not fit even Assault Launchers afterwards?

Rupture pg with 1 RCU t2: 725*1.15*1.25=1042.1875 MW (engineering 5)
4* 720mm artillery t2: 4*275*0.9 = 990 MW (advanced weapon upgrades 5)
4 damage mods + sensor booster + 2 tracking comps: 7 MW
Free pg for the 2 remaining high slots: 45 MW which isn't enough for a single t1 assault launcher. At best, you can get there two standard missile launchers. With advanced weapons upgrade 3, only 1 MW is free for the two high slots.
I understand your concern as I didn't mention what to do with the 2 remaining high slots. To be honest, i didn't even compute it, though i should have.

Originally by: Ithildin
* Where the Maller doesn't have drones to slightly augment it's damage or to serve as a small-ship protection, it does have nearly 50% better tracking than the others and a tanking bonus.
Indeed, the maller does really good, and far better than one could have expected considering the fitting requirements of beam lasers.


Originally by: Ithildin
* It is interesting how the Moa lags behind in damage, however a single electronic warfare module in the last med slot may make all the difference in a combat. Can't help feeling that a tiny something is still needed, however. Just remember that equality in damage isn't everything and that you don't fly Caldari to do lots of damage.
Sure, but as is said i don't think that there is a way to control that variable. I showed the calculations mostly to show that this kind of parameters is very hard to control. There was no tanking involved, no "navigation" needed, no flight time for missiles, so it should have been an easy comparison. However, it is not easy, as the 4th mid of the moa shows here. Adding tanking, manoeuvring to get in range, and variations in setup in a comparison of numbers would leave you with things impossible to compare, due to the excessive number of parameters.

Originally by: Ithildin
* It is amazing how all ships perform similar in a direct damage calculation using long range turrets.
Indeed, the results are really close. Though, half of the setups would have been impossible before the introduction of the "advanced weapon upgrades" skill: the moa need it to fit heavy launchers, accounting for 20% extra damage, and the rupture need it to fit it's 4th gun (instead of 650mm doing far less damage). They should have traded a damage mod for a power mod, decreasing further their already lower damage. In comparison, the long range thorax fitting is an easy fit. The maller is a different case, for various reasons (working mix of guns, stacking of damage mods).

(continued)
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Posted - 2005.09.04 12:56:00 - [153]

Edited by: Naughty Boy on 04/09/2005 13:09:52
Originally by: Ithildin
The Thorax' fortÚ is blasters, and this is where things get difficult. Blasters require a very expensive (fitting) micro warpdrive. Also, the Thorax has a bonus to micro warpdrive efficiency which it doesn't use when fitted with long range turrets. A basic problem with this balance is that blasters and railguns are too similar, and thus you cannot build the Thorax as a pro-blaster ship nor can you make a generalized boost to it's fittings without possibly unbalancing the long-range balance.
It would be interesting if CCP's developers took their time to make the hybrid fitting requirements loaded differently, with railguns more kind to Caldari powergrid and CPU and blasters more kind to Gallentean powergrid and CPU. In other words, make railguns require more CPU and less powergrid while blasters require more powergrid and less CPU, and additionally have Gallentean ships increase in powergrid and decrease in CPU (making them more similar to Amarrian fitting grid and CPU). Granted, the tampering should only be done to encourage the use of the two different weapons, and not prohibit the use of the other type.
There is indeed an issue there, though i would add that gallente bonus are in general far more versatile than the caldari bonus. A damage bonus, or even a tracking bonus, is something that helps railguns more than a range bonus helps blasters. There are also other factors to compare, than a blaster-moa pilot would point easily: high mass, low speed, low agility, are problems for short range. If anything, the moa has it worse than any other cruiser in the comparison if you overlook the 4th mid slot.

Originally by: Ithildin
This is to support that Gallente and Caldari both use two different weapon types (the secondary weapon types being either drones or missiles), and by splitting the hybrid category in two "parts", thus increasing predictability, allows for better optimization of the incorporation of the two factions philosophies onto their respective ship hulls.
I can see some people fitting 425mm railgun on their mega be somehow angry about such a changeRazz


As a general note about the calculations, i think that they are not going to show us something that we don't know already. The most interesting number that i saw, in this thread, in relation to this issue, is the total hp of 8 heavy drones. The number clearly show how 8 heavy drones don't belong to the cruiser world.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.09.04 12:56:00 - [154]

Edited by: Naughty Boy on 04/09/2005 13:11:56
Originally by: Ithildin
* In your comparison you listed only 4 turrets on the Rupture and no launchers, could it not fit even Assault Launchers afterwards?

Rupture pg with 1 RCU t2: 725*1.15*1.25=1042.1875 MW (engineering 5)
4* 720mm artillery t2: 4*275*0.9 = 990 MW (advanced weapon upgrades 5)
4 damage mods + sensor booster + 2 tracking comps: 7 MW
Free pg for the 2 remaining high slots: 45 MW which isn't enough for a single t1 assault launcher. At best, you can get there two standard missile launchers. With advanced weapons upgrade 3, only 1 MW is free for the two high slots.
I understand your concern as I didn't mention what to do with the 2 remaining high slots. To be honest, i didn't even compute it, though i should have.

Originally by: Ithildin
* Where the Maller doesn't have drones to slightly augment it's damage or to serve as a small-ship protection, it does have nearly 50% better tracking than the others and a tanking bonus.
Indeed, the maller does really good, and far better than one could have expected considering the fitting requirements of beam lasers.


Originally by: Ithildin
* It is interesting how the Moa lags behind in damage, however a single electronic warfare module in the last med slot may make all the difference in a combat. Can't help feeling that a tiny something is still needed, however. Just remember that equality in damage isn't everything and that you don't fly Caldari to do lots of damage.
Sure, but as is said i don't think that there is a way to control that variable. I showed the calculations mostly to show that this kind of parameters is very hard to control. There was no tanking involved, no "navigation" needed, no flight time for missiles, so it should have been an easy comparison. However, it is not easy, as the 4th mid of the moa shows here. Adding tanking, manoeuvring to get in range, and variations in setup in a comparison of numbers would leave you with things impossible to compare, due to the excessive number of parameters.

Originally by: Ithildin
* It is amazing how all ships perform similar in a direct damage calculation using long range turrets.
Indeed, the results are really close. Though, half of the setups would have been impossible before the introduction of the "advanced weapon upgrades" skill: the moa need it to fit heavy launchers, accounting for 20% extra damage, and the rupture need it to fit it's 4th gun (instead of 650mm doing far less damage). They should have traded a damage mod for a power mod, decreasing further their already lower damage. In comparison, the long range thorax fitting is an easy fit. The maller is a different case, for various reasons (working mix of guns, stacking of damage mods).

(continued)

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Posted - 2005.09.04 12:56:00 - [155]

Edited by: Naughty Boy on 04/09/2005 13:09:52
Originally by: Ithildin
The Thorax' fortT is blasters, and this is where things get difficult. Blasters require a very expensive (fitting) micro warpdrive. Also, the Thorax has a bonus to micro warpdrive efficiency which it doesn't use when fitted with long range turrets. A basic problem with this balance is that blasters and railguns are too similar, and thus you cannot build the Thorax as a pro-blaster ship nor can you make a generalized boost to it's fittings without possibly unbalancing the long-range balance.
It would be interesting if CCP's developers took their time to make the hybrid fitting requirements loaded differently, with railguns more kind to Caldari powergrid and CPU and blasters more kind to Gallentean powergrid and CPU. In other words, make railguns require more CPU and less powergrid while blasters require more powergrid and less CPU, and additionally have Gallentean ships increase in powergrid and decrease in CPU (making them more similar to Amarrian fitting grid and CPU). Granted, the tampering should only be done to encourage the use of the two different weapons, and not prohibit the use of the other type.
There is indeed an issue there, though i would add that gallente bonus are in general far more versatile than the caldari bonus. A damage bonus, or even a tracking bonus, is something that helps railguns more than a range bonus helps blasters. There are also other factors to compare, than a blaster-moa pilot would point easily: high mass, low speed, low agility, are problems for short range. If anything, the moa has it worse than any other cruiser in the comparison if you overlook the 4th mid slot.

Originally by: Ithildin
This is to support that Gallente and Caldari both use two different weapon types (the secondary weapon types being either drones or missiles), and by splitting the hybrid category in two "parts", thus increasing predictability, allows for better optimization of the incorporation of the two factions philosophies onto their respective ship hulls.
I can see some people fitting 425mm railgun on their mega be somehow angry about such a changeRazz


As a general note about the calculations, i think that they are not going to show us something that we don't know already. The most interesting number that i saw, in this thread, in relation to this issue, is the total hp of 8 heavy drones. The number clearly show how 8 heavy drones don't belong to the cruiser world.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
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Posted - 2005.09.04 12:56:00 - [156]

Edited by: Naughty Boy on 04/09/2005 13:11:56
Originally by: Ithildin
* In your comparison you listed only 4 turrets on the Rupture and no launchers, could it not fit even Assault Launchers afterwards?

Rupture pg with 1 RCU t2: 725*1.15*1.25=1042.1875 MW (engineering 5)
4* 720mm artillery t2: 4*275*0.9 = 990 MW (advanced weapon upgrades 5)
4 damage mods + sensor booster + 2 tracking comps: 7 MW
Free pg for the 2 remaining high slots: 45 MW which isn't enough for a single t1 assault launcher. At best, you can get there two standard missile launchers. With advanced weapons upgrade 3, only 1 MW is free for the two high slots.
I understand your concern as I didn't mention what to do with the 2 remaining high slots. To be honest, i didn't even compute it, though i should have.

Originally by: Ithildin
* Where the Maller doesn't have drones to slightly augment it's damage or to serve as a small-ship protection, it does have nearly 50% better tracking than the others and a tanking bonus.
Indeed, the maller does really good, and far better than one could have expected considering the fitting requirements of beam lasers.


Originally by: Ithildin
* It is interesting how the Moa lags behind in damage, however a single electronic warfare module in the last med slot may make all the difference in a combat. Can't help feeling that a tiny something is still needed, however. Just remember that equality in damage isn't everything and that you don't fly Caldari to do lots of damage.
Sure, but as is said i don't think that there is a way to control that variable. I showed the calculations mostly to show that this kind of parameters is very hard to control. There was no tanking involved, no "navigation" needed, no flight time for missiles, so it should have been an easy comparison. However, it is not easy, as the 4th mid of the moa shows here. Adding tanking, manoeuvring to get in range, and variations in setup in a comparison of numbers would leave you with things impossible to compare, due to the excessive number of parameters.

Originally by: Ithildin
* It is amazing how all ships perform similar in a direct damage calculation using long range turrets.
Indeed, the results are really close. Though, half of the setups would have been impossible before the introduction of the "advanced weapon upgrades" skill: the moa need it to fit heavy launchers, accounting for 20% extra damage, and the rupture need it to fit it's 4th gun (instead of 650mm doing far less damage). They should have traded a damage mod for a power mod, decreasing further their already lower damage. In comparison, the long range thorax fitting is an easy fit. The maller is a different case, for various reasons (working mix of guns, stacking of damage mods).

(continued)

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Posted - 2005.09.04 12:56:00 - [157]

Edited by: Naughty Boy on 04/09/2005 13:09:52
Originally by: Ithildin
The Thorax' fortT is blasters, and this is where things get difficult. Blasters require a very expensive (fitting) micro warpdrive. Also, the Thorax has a bonus to micro warpdrive efficiency which it doesn't use when fitted with long range turrets. A basic problem with this balance is that blasters and railguns are too similar, and thus you cannot build the Thorax as a pro-blaster ship nor can you make a generalized boost to it's fittings without possibly unbalancing the long-range balance.
It would be interesting if CCP's developers took their time to make the hybrid fitting requirements loaded differently, with railguns more kind to Caldari powergrid and CPU and blasters more kind to Gallentean powergrid and CPU. In other words, make railguns require more CPU and less powergrid while blasters require more powergrid and less CPU, and additionally have Gallentean ships increase in powergrid and decrease in CPU (making them more similar to Amarrian fitting grid and CPU). Granted, the tampering should only be done to encourage the use of the two different weapons, and not prohibit the use of the other type.
There is indeed an issue there, though i would add that gallente bonus are in general far more versatile than the caldari bonus. A damage bonus, or even a tracking bonus, is something that helps railguns more than a range bonus helps blasters. There are also other factors to compare, than a blaster-moa pilot would point easily: high mass, low speed, low agility, are problems for short range. If anything, the moa has it worse than any other cruiser in the comparison if you overlook the 4th mid slot.

Originally by: Ithildin
This is to support that Gallente and Caldari both use two different weapon types (the secondary weapon types being either drones or missiles), and by splitting the hybrid category in two "parts", thus increasing predictability, allows for better optimization of the incorporation of the two factions philosophies onto their respective ship hulls.
I can see some people fitting 425mm railgun on their mega be somehow angry about such a changeRazz


As a general note about the calculations, i think that they are not going to show us something that we don't know already. The most interesting number that i saw, in this thread, in relation to this issue, is the total hp of 8 heavy drones. The number clearly show how 8 heavy drones don't belong to the cruiser world.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.04 18:14:00 - [158]

Originally by: Sariyah
Did you ever consider making a thread about nerfing drones? Like halving their armor, shield, res, dmg, tracking, speed, doubling their sig radius. Just an idea.


Maybe, because 6-10 heavy drones are fine on a BS ? Maybe because 6 heavy drones / 15 mediums drones are fine on a vexor/arbitrator ? Why change the drones when the thorax is the problem ?

It's amazing, from the start of the thread some people are trying to make everybody believe that the drone bay of the thorax is fine, but everything else should be changed so that it actually make sense for the thorax drone bay to be that big. Here's one for you, double the size of every drone and every drone bay bar the thorax, and you can keep you drone bay volume.

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Posted - 2005.09.04 18:14:00 - [159]

Originally by: Sariyah
Did you ever consider making a thread about nerfing drones? Like halving their armor, shield, res, dmg, tracking, speed, doubling their sig radius. Just an idea.


Maybe, because 6-10 heavy drones are fine on a BS ? Maybe because 6 heavy drones / 15 mediums drones are fine on a vexor/arbitrator ? Why change the drones when the thorax is the problem ?

It's amazing, from the start of the thread some people are trying to make everybody believe that the drone bay of the thorax is fine, but everything else should be changed so that it actually make sense for the thorax drone bay to be that big. Here's one for you, double the size of every drone and every drone bay bar the thorax, and you can keep you drone bay volume.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.04 18:14:00 - [160]

Originally by: Sariyah
Did you ever consider making a thread about nerfing drones? Like halving their armor, shield, res, dmg, tracking, speed, doubling their sig radius. Just an idea.


Maybe, because 6-10 heavy drones are fine on a BS ? Maybe because 6 heavy drones / 15 mediums drones are fine on a vexor/arbitrator ? Why change the drones when the thorax is the problem ?

It's amazing, from the start of the thread some people are trying to make everybody believe that the drone bay of the thorax is fine, but everything else should be changed so that it actually make sense for the thorax drone bay to be that big. Here's one for you, double the size of every drone and every drone bay bar the thorax, and you can keep you drone bay volume.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 02:21:00 - [161]

Edited by: Naughty Boy on 05/09/2005 02:47:26
Originally by: Ravenge
So, lets say the rax got its drone bay nerf... would it be acceptable for it to gain two extra slots? After all.. the rupture has 14 slots, the Moa has 14 slots, the maller has 15 slots.. and the rax has 13 slots.. that would bring it inline slot wise with the other Tier 3 cruisers.
I *think* that there is a fair share of provocation in this. Fair enough, i'll play your game.

The thorax does as much damage at long range than the other tier 3 cruisers, with one less slot. Therefore, it doesn't need anymore drone bay than any of them, so at most 60m¦ as the rupture. It should also lose some powergrid as it is not fair that moa and rupture pilots do have to train the advanced weapon upgrade skill to 3 to match the damage of the thorax, whereas the thorax do not even have to max the weapon upgrade skill. It can only have another low slot if it is compensated by a loss of 15% of powergrid, or the loss of its damage bonus, since another "free" low slot would allow it to outdamage all the other tier 3 cruisers at long range.

Disclaimer: all what i wrote above can be shown using calculations but is in no way something that i support. This is only an illustration that balance does not mean "everybody should get as many slots as the others". Bonuses, slots, pg, cpu, drone bay, speed, agility, sensor strenght, sig radius, and basically every possible attribute is also a balancing factor.

Originally by: Ravenge
I belive another low slot and maybe a mid slot would balance things out, for the reduction of its drone bay.
See above. What would be the point to nerf something blatantly overpowered if it was to replace it by something equally stupidly overpowered.

Originally by: Ravenge
Then hopefully the oversized plates with be sorted out, and then we can work on the cries of how poor all cruisers are.. then people can be reminded of how a one of the only decent cruisers we had got nerfed.
Aye, you got it all right. If we "sort out" (Confused) the (oversized) plates, cruisers will be poor again. I totally agree with you. Hence, why i don't see why so many people want them to get "nerfed". Oh, noes, plates made us all "rethink" (yeah, right, that was deep thinking) our gank-setups.

There is some tweaking needed for plates, however bringing confusion about that into this issue makes you look desesperate. In case you didn't notice (yet), bringing confusion didn't work well so far and probably won't work any better in the future.

Sincerly Yours, The Naughty Boy.

Edit: removed unfriendly comment, sorry.
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Posted - 2005.09.05 02:21:00 - [162]

Edited by: Naughty Boy on 05/09/2005 02:47:26
Originally by: Ravenge
So, lets say the rax got its drone bay nerf... would it be acceptable for it to gain two extra slots? After all.. the rupture has 14 slots, the Moa has 14 slots, the maller has 15 slots.. and the rax has 13 slots.. that would bring it inline slot wise with the other Tier 3 cruisers.
I *think* that there is a fair share of provocation in this. Fair enough, i'll play your game.

The thorax does as much damage at long range than the other tier 3 cruisers, with one less slot. Therefore, it doesn't need anymore drone bay than any of them, so at most 60m¦ as the rupture. It should also lose some powergrid as it is not fair that moa and rupture pilots do have to train the advanced weapon upgrade skill to 3 to match the damage of the thorax, whereas the thorax do not even have to max the weapon upgrade skill. It can only have another low slot if it is compensated by a loss of 15% of powergrid, or the loss of its damage bonus, since another "free" low slot would allow it to outdamage all the other tier 3 cruisers at long range.

Disclaimer: all what i wrote above can be shown using calculations but is in no way something that i support. This is only an illustration that balance does not mean "everybody should get as many slots as the others". Bonuses, slots, pg, cpu, drone bay, speed, agility, sensor strenght, sig radius, and basically every possible attribute is also a balancing factor.

Originally by: Ravenge
I belive another low slot and maybe a mid slot would balance things out, for the reduction of its drone bay.
See above. What would be the point to nerf something blatantly overpowered if it was to replace it by something equally stupidly overpowered.

Originally by: Ravenge
Then hopefully the oversized plates with be sorted out, and then we can work on the cries of how poor all cruisers are.. then people can be reminded of how a one of the only decent cruisers we had got nerfed.
Aye, you got it all right. If we "sort out" (Confused) the (oversized) plates, cruisers will be poor again. I totally agree with you. Hence, why i don't see why so many people want them to get "nerfed". Oh, noes, plates made us all "rethink" (yeah, right, that was deep thinking) our gank-setups.

There is some tweaking needed for plates, however bringing confusion about that into this issue makes you look desesperate. In case you didn't notice (yet), bringing confusion didn't work well so far and probably won't work any better in the future.

Sincerly Yours, The Naughty Boy.

Edit: removed unfriendly comment, sorry.

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Posted - 2005.09.05 02:21:00 - [163]

Edited by: Naughty Boy on 05/09/2005 02:47:26
Originally by: Ravenge
So, lets say the rax got its drone bay nerf... would it be acceptable for it to gain two extra slots? After all.. the rupture has 14 slots, the Moa has 14 slots, the maller has 15 slots.. and the rax has 13 slots.. that would bring it inline slot wise with the other Tier 3 cruisers.
I *think* that there is a fair share of provocation in this. Fair enough, i'll play your game.

The thorax does as much damage at long range than the other tier 3 cruisers, with one less slot. Therefore, it doesn't need anymore drone bay than any of them, so at most 60m¦ as the rupture. It should also lose some powergrid as it is not fair that moa and rupture pilots do have to train the advanced weapon upgrade skill to 3 to match the damage of the thorax, whereas the thorax do not even have to max the weapon upgrade skill. It can only have another low slot if it is compensated by a loss of 15% of powergrid, or the loss of its damage bonus, since another "free" low slot would allow it to outdamage all the other tier 3 cruisers at long range.

Disclaimer: all what i wrote above can be shown using calculations but is in no way something that i support. This is only an illustration that balance does not mean "everybody should get as many slots as the others". Bonuses, slots, pg, cpu, drone bay, speed, agility, sensor strenght, sig radius, and basically every possible attribute is also a balancing factor.

Originally by: Ravenge
I belive another low slot and maybe a mid slot would balance things out, for the reduction of its drone bay.
See above. What would be the point to nerf something blatantly overpowered if it was to replace it by something equally stupidly overpowered.

Originally by: Ravenge
Then hopefully the oversized plates with be sorted out, and then we can work on the cries of how poor all cruisers are.. then people can be reminded of how a one of the only decent cruisers we had got nerfed.
Aye, you got it all right. If we "sort out" (Confused) the (oversized) plates, cruisers will be poor again. I totally agree with you. Hence, why i don't see why so many people want them to get "nerfed". Oh, noes, plates made us all "rethink" (yeah, right, that was deep thinking) our gank-setups.

There is some tweaking needed for plates, however bringing confusion about that into this issue makes you look desesperate. In case you didn't notice (yet), bringing confusion didn't work well so far and probably won't work any better in the future.

Sincerly Yours, The Naughty Boy.

Edit: removed unfriendly comment, sorry.

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Posted - 2005.09.05 02:36:00 - [164]

Edited by: Naughty Boy on 05/09/2005 02:44:24
Originally by: Garreck
Insane. Nobody is even considering how fragile the thorax is without plate. All of those beautiful calculations took into account battleship plate and small turrets, which is what makes the thorax so insanely powerful...not the drones. Yes, it will maintain a high damage output; but it will be far easier to put down without the plate.

Nobody wants to even try it out. Thorax has to cross the full distance to its target to do damage. Thorax without plate is paper thin. It has high damage output to make up for both of those factors.


I don't know if you know about the "falsifiability" principle of Popper. I'm not willing to lecture people about it, but it would be something really interesting to use in this case. I'd like you to admit that you are wrong, but i can't find a way to do it. It is, either, because you are right, either, because you do not admit being wrong despite being wrong. Either, do i have to admit that you are right, either, i have to ask you which experiment would actually be able to determine that the drone bay is of adequate/inadequate size. Popper's principle says (sorry for the approximation, english is not my mother language) that if something cannot hypothetically be proven wrong, then it is not true either.

I am ready to make the calculations, including reasonable random factors, on basis of an experiment that will be able to show which theory about the thorax (drone bay, plates) is actually the right one. You just have to describe the experiment. The catch is, and that's where things gets interesting, the issue of your experiment cannot be determined by another factor(s) that what we are discussing.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.09.05 02:36:00 - [165]

Edited by: Naughty Boy on 05/09/2005 02:44:24
Originally by: Garreck
Insane. Nobody is even considering how fragile the thorax is without plate. All of those beautiful calculations took into account battleship plate and small turrets, which is what makes the thorax so insanely powerful...not the drones. Yes, it will maintain a high damage output; but it will be far easier to put down without the plate.

Nobody wants to even try it out. Thorax has to cross the full distance to its target to do damage. Thorax without plate is paper thin. It has high damage output to make up for both of those factors.


I don't know if you know about the "falsifiability" principle of Popper. I'm not willing to lecture people about it, but it would be something really interesting to use in this case. I'd like you to admit that you are wrong, but i can't find a way to do it. It is, either, because you are right, either, because you do not admit being wrong despite being wrong. Either, do i have to admit that you are right, either, i have to ask you which experiment would actually be able to determine that the drone bay is of adequate/inadequate size. Popper's principle says (sorry for the approximation, english is not my mother language) that if something cannot hypothetically be proven wrong, then it is not true either.

I am ready to make the calculations, including reasonable random factors, on basis of an experiment that will be able to show which theory about the thorax (drone bay, plates) is actually the right one. You just have to describe the experiment. The catch is, and that's where things gets interesting, the issue of your experiment cannot be determined by another factor(s) that what we are discussing.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 02:36:00 - [166]

Edited by: Naughty Boy on 05/09/2005 02:44:24
Originally by: Garreck
Insane. Nobody is even considering how fragile the thorax is without plate. All of those beautiful calculations took into account battleship plate and small turrets, which is what makes the thorax so insanely powerful...not the drones. Yes, it will maintain a high damage output; but it will be far easier to put down without the plate.

Nobody wants to even try it out. Thorax has to cross the full distance to its target to do damage. Thorax without plate is paper thin. It has high damage output to make up for both of those factors.


I don't know if you know about the "falsifiability" principle of Popper. I'm not willing to lecture people about it, but it would be something really interesting to use in this case. I'd like you to admit that you are wrong, but i can't find a way to do it. It is, either, because you are right, either, because you do not admit being wrong despite being wrong. Either, do i have to admit that you are right, either, i have to ask you which experiment would actually be able to determine that the drone bay is of adequate/inadequate size. Popper's principle says (sorry for the approximation, english is not my mother language) that if something cannot hypothetically be proven wrong, then it is not true either.

I am ready to make the calculations, including reasonable random factors, on basis of an experiment that will be able to show which theory about the thorax (drone bay, plates) is actually the right one. You just have to describe the experiment. The catch is, and that's where things gets interesting, the issue of your experiment cannot be determined by another factor(s) that what we are discussing.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 02:43:00 - [167]

Originally by: Ravenge
Garreck, its no point in trying to convice them that.. they are so set in their minds that the rax is uber because of the drones and fail to see that it is the plates that are the problem. Even when it slaps them in the face.. the rax isn't just affected by the oversized plates.. the claw is too.


You didn't actually do anything to convince anybody, how could we be convinced ? I'm sorry, but jou just keep repeating that without any kind of reasoning to back you up, and i find this highly disturbing.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.09.05 02:43:00 - [168]

Originally by: Ravenge
Garreck, its no point in trying to convice them that.. they are so set in their minds that the rax is uber because of the drones and fail to see that it is the plates that are the problem. Even when it slaps them in the face.. the rax isn't just affected by the oversized plates.. the claw is too.


You didn't actually do anything to convince anybody, how could we be convinced ? I'm sorry, but jou just keep repeating that without any kind of reasoning to back you up, and i find this highly disturbing.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 02:43:00 - [169]

Originally by: Ravenge
Garreck, its no point in trying to convice them that.. they are so set in their minds that the rax is uber because of the drones and fail to see that it is the plates that are the problem. Even when it slaps them in the face.. the rax isn't just affected by the oversized plates.. the claw is too.


You didn't actually do anything to convince anybody, how could we be convinced ? I'm sorry, but jou just keep repeating that without any kind of reasoning to back you up, and i find this highly disturbing.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 03:27:00 - [170]

Originally by: Ravenge
I'm sorry, if lack the basic understand that oversized plates are the problem.. i guess that you do indeed have evidence that some people can write but can read.. we only have to look up many of your posts.. hmmm now thats highly disturbing.


What exactly do i have to read, or where exactly do you prove your point ? A link, or even a post number will be enough, thank you.

Sincerly Yours, The Naughty Boy.
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Posted - 2005.09.05 03:27:00 - [171]

Originally by: Ravenge
I'm sorry, if lack the basic understand that oversized plates are the problem.. i guess that you do indeed have evidence that some people can write but can read.. we only have to look up many of your posts.. hmmm now thats highly disturbing.


What exactly do i have to read, or where exactly do you prove your point ? A link, or even a post number will be enough, thank you.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 03:27:00 - [172]

Originally by: Ravenge
I'm sorry, if lack the basic understand that oversized plates are the problem.. i guess that you do indeed have evidence that some people can write but can read.. we only have to look up many of your posts.. hmmm now thats highly disturbing.


What exactly do i have to read, or where exactly do you prove your point ? A link, or even a post number will be enough, thank you.

Sincerly Yours, The Naughty Boy.

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Posted - 2005.09.05 16:03:00 - [173]

Edited by: Naughty Boy on 05/09/2005 16:05:17
Originally by: Ravenge
There are plenty of posts that illustrate the oversized plate problem and several videos.. some have been brought up in this very thread.. but you just ignored them, in favour of trying to shout down other post... so follow your own siggys advice and do some reading to find them.


When you've got a hammer in the head, every problem looks like a nail. You decided that the problem is the plate and you see evidence of it everywhere, that doesn't make it true. You are the one ignoring every argument, every calculation, proving you wrong.

My current Thorax setup:
* 5 * 150mm railguns,
* mwd, web, disruptor,
* 1600mm plate t2, 2 energized nano t2, RCU t1, med rep t2
speed: 208m/s with navigation 5 & cheapo +3% speed implant
armor: 5512hp with hull upgrades 5

My next thorax setup (without oversized plate):
* 5 * 150mm railguns,
* mwd, web, disruptor,
* 2 * 800mm plate t2, 2 energized nano t2, med rep t2
speed: 187m/s with navigation 5 & cheapo +3% speed implant
armor: 5517hp with hull upgrades 5
(like 21m/s are going to matter)

Don't give me the bull "800mm is oversized too", the t2 version takes 230 pg and fit on a stabber without pg mod, while still fitting a AB2 and medium guns.

Originally by: Sariyah
so it can fit another rcu 2 to be able to fit it with med guns right?
geez.


Selective reading 4tw.

Sincerly Yours, The Naughty.

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Posted - 2005.09.05 16:03:00 - [174]

Edited by: Naughty Boy on 05/09/2005 16:05:17
Originally by: Ravenge
There are plenty of posts that illustrate the oversized plate problem and several videos.. some have been brought up in this very thread.. but you just ignored them, in favour of trying to shout down other post... so follow your own siggys advice and do some reading to find them.


When you've got a hammer in the head, every problem looks like a nail. You decided that the problem is the plate and you see evidence of it everywhere, that doesn't make it true. You are the one ignoring every argument, every calculation, proving you wrong.

My current Thorax setup:
* 5 * 150mm railguns,
* mwd, web, disruptor,
* 1600mm plate t2, 2 energized nano t2, RCU t1, med rep t2
speed: 208m/s with navigation 5 & cheapo +3% speed implant
armor: 5512hp with hull upgrades 5

My next thorax setup (without oversized plate):
* 5 * 150mm railguns,
* mwd, web, disruptor,
* 2 * 800mm plate t2, 2 energized nano t2, med rep t2
speed: 187m/s with navigation 5 & cheapo +3% speed implant
armor: 5517hp with hull upgrades 5
(like 21m/s are going to matter)

Don't give me the bull "800mm is oversized too", the t2 version takes 230 pg and fit on a stabber without pg mod, while still fitting a AB2 and medium guns.

Originally by: Sariyah
so it can fit another rcu 2 to be able to fit it with med guns right?
geez.


Selective reading 4tw.

Sincerly Yours, The Naughty.

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Posted - 2005.09.05 18:44:00 - [175]

Edited by: Naughty Boy on 05/09/2005 18:49:00
Originally by: Ravenge
Sorry try again... 800mm is still oversized plates Rolling Eyes no matter what you try and say.. seems that your the hard headed one who can't admit he's wrong on the whole plate issue. 1600mm and 800mm are battleship plates... now say it with me.. battleship plates.


Since i grow tired of the bull you make up on the move without anything to back it up, here are numbers for you:

Medium armor rep t2: 173 mw & 23 tf
720mm artillery t2: 275 mw & 32 tf
250mm railgun t2: 236 mw & 44 tf
Heavy pulse laser t2: 231 mw & 35 tf
Medium capacitor booster t2: 150 mw & 25 tf
Large capacitor battery: 250 mw & 100 tf
Medium nosferatu t2: 200 mw & 25 tf
Medium energy neutralizer t2: 225 mw & 20 tf
10nm MWD t2: 165 mw & 50 tf

800mm steel plate t2: 230 mw & 28 tf
400mm steel plate t2: 35 mw & 23 tf

One is the low-end cruiser plate, the other is the high-end cruiser plate. As i said, the fact that i can fit a 800mm plate t2, a t2 propulsion mod, t2 medium weapons (4 medium AC and 2 cruiser sized missile launchers) without power mod on one of the most pg challenged t1 cruiser out there (stabber) should be the evidence of the plate being a cruiser plate.
You can also fit a 800mm plate t2 and med electrons t2 and a mwd t2 with only one power upgrade on a thorax.

It's getting you nowhere to propose to change all the game so that the drone bay of the thorax makes sense.

Besides, removing plates is the worst thing that could happen to the thorax. Why you want to do that is something i don't understand.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
Naughty Boy
Chronics of ordinary hate

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Posted - 2005.09.05 18:44:00 - [176]

Edited by: Naughty Boy on 05/09/2005 18:49:00
Originally by: Ravenge
Sorry try again... 800mm is still oversized plates Rolling Eyes no matter what you try and say.. seems that your the hard headed one who can't admit he's wrong on the whole plate issue. 1600mm and 800mm are battleship plates... now say it with me.. battleship plates.


Since i grow tired of the bull you make up on the move without anything to back it up, here are numbers for you:

Medium armor rep t2: 173 mw & 23 tf
720mm artillery t2: 275 mw & 32 tf
250mm railgun t2: 236 mw & 44 tf
Heavy pulse laser t2: 231 mw & 35 tf
Medium capacitor booster t2: 150 mw & 25 tf
Large capacitor battery: 250 mw & 100 tf
Medium nosferatu t2: 200 mw & 25 tf
Medium energy neutralizer t2: 225 mw & 20 tf
10nm MWD t2: 165 mw & 50 tf

800mm steel plate t2: 230 mw & 28 tf
400mm steel plate t2: 35 mw & 23 tf

One is the low-end cruiser plate, the other is the high-end cruiser plate. As i said, the fact that i can fit a 800mm plate t2, a t2 propulsion mod, t2 medium weapons (4 medium AC and 2 cruiser sized missile launchers) without power mod on one of the most pg challenged t1 cruiser out there (stabber) should be the evidence of the plate being a cruiser plate.
You can also fit a 800mm plate t2 and med electrons t2 and a mwd t2 with only one power upgrade on a thorax.

It's getting you nowhere to propose to change all the game so that the drone bay of the thorax makes sense.

Besides, removing plates is the worst thing that could happen to the thorax. Why you want to do that is something i don't understand.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
Naughty Boy
Chronics of ordinary hate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.05 19:04:00 - [177]

Originally by: Crellion
Precisely.- +Its much more skill intensive than Maller IMO and almost as skill intensive as Moa (which IMPO powns the Rax 1v1 every time if you have uber skills in: Hybrids, Missles, EW, Fitting, Shield/Cap, Fitting AND Navigation)

Look at "combat system" skills only:
Maller: General gunnery + S Lasers II = 2
Rax: Genera G + S Hybrids II and Drones skills = 3
Moa: General G + S Hybrids (prereq.) + M Hybrids + Gen. Mislles + Heavy missles II + Drones skills + EW = 7

So at high skils (IMO) Moa > Rax > Maller
At medium skills Rax > Maller > Moa
At low skills Maller > Moa > Rax (rax with M rails and 3 light drones and no plate is a bit of a joke :) )

Train your a***s instead of complaining. There is great balance in this game. It can be made better but not like this LOL.

*I have no real knowlledge of the Rupture's capabilities so I did not include it although I hear good things :)


Since it's bull day today, i'll come up with a similar argument to prove that the typhoon is the high end, high skill battleship that dooms them all, especially fitted with a large t2 gun of each race.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
Naughty Boy
Chronics of ordinary hate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.05 19:04:00 - [178]

Originally by: Crellion
Precisely.- +Its much more skill intensive than Maller IMO and almost as skill intensive as Moa (which IMPO powns the Rax 1v1 every time if you have uber skills in: Hybrids, Missles, EW, Fitting, Shield/Cap, Fitting AND Navigation)

Look at "combat system" skills only:
Maller: General gunnery + S Lasers II = 2
Rax: Genera G + S Hybrids II and Drones skills = 3
Moa: General G + S Hybrids (prereq.) + M Hybrids + Gen. Mislles + Heavy missles II + Drones skills + EW = 7

So at high skils (IMO) Moa > Rax > Maller
At medium skills Rax > Maller > Moa
At low skills Maller > Moa > Rax (rax with M rails and 3 light drones and no plate is a bit of a joke :) )

Train your a***s instead of complaining. There is great balance in this game. It can be made better but not like this LOL.

*I have no real knowlledge of the Rupture's capabilities so I did not include it although I hear good things :)


Since it's bull day today, i'll come up with a similar argument to prove that the typhoon is the high end, high skill battleship that dooms them all, especially fitted with a large t2 gun of each race.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
Naughty Boy
Chronics of ordinary hate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.06 01:33:00 - [179]

Originally by: Ravenge
Usual opinions...

Facts, figures > opinions.
My final words to you.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
Naughty Boy
Naughty Boy
Chronics of ordinary hate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.09.06 01:33:00 - [180]

Originally by: Ravenge
Usual opinions...

Facts, figures > opinions.
My final words to you.

Sincerly Yours, The Naughty Boy.

In Rust We Trust
   
 
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